On 20/01/14 00:27, Chris Forbes wrote: > What do you plan on using for `tesselation control` and `tesselation > evaluation` shaders? > Ouch very nice argument. I only had vertex, fragment and compute shaders in mind.
Please ignore my rumbling. -Emil > On Mon, Jan 20, 2014 at 12:56 PM, Emil Velikov <emil.l.veli...@gmail.com> > wrote: >> ping ? >> >> On 10/01/14 18:44, Emil Velikov wrote: >>> Signed-off-by: Emil Velikov <emil.l.veli...@gmail.com> >>> --- >>> >>> Hi Paul, >>> >>> Here is another small cleanup inspired by your work. Not >>> entirely sure that the last hunk is correct though. >>> >>> Cheers, >>> Emil >>> >>> --- >>> src/mesa/program/prog_print.c | 26 +++++--------------------- >>> 1 file changed, 5 insertions(+), 21 deletions(-) >>> >>> diff --git a/src/mesa/program/prog_print.c b/src/mesa/program/prog_print.c >>> index 9391e99..4962401 100644 >>> --- a/src/mesa/program/prog_print.c >>> +++ b/src/mesa/program/prog_print.c >>> @@ -31,6 +31,7 @@ >>> >>> #include <inttypes.h> /* for PRIx64 macro */ >>> >>> +#include "glsl_parser_extras.h" >>> #include "main/glheader.h" >>> #include "main/context.h" >>> #include "main/imports.h" >>> @@ -1005,23 +1006,11 @@ _mesa_print_parameter_list(const struct >>> gl_program_parameter_list *list) >>> void >>> _mesa_write_shader_to_file(const struct gl_shader *shader) >>> { >>> - const char *type = "????"; >>> char filename[100]; >>> FILE *f; >>> >>> - switch (shader->Stage) { >>> - case MESA_SHADER_FRAGMENT: >>> - type = "frag"; >>> - break; >>> - case MESA_SHADER_VERTEX: >>> - type = "vert"; >>> - break; >>> - case MESA_SHADER_GEOMETRY: >>> - type = "geom"; >>> - break; >>> - } >>> - >>> - _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", >>> shader->Name, type); >>> + _mesa_snprintf(filename, sizeof(filename), "shader_%u.%.4s", >>> shader->Name, >>> + _mesa_shader_stage_to_string(shader->Stage)); >>> f = fopen(filename, "w"); >>> if (!f) { >>> fprintf(stderr, "Unable to open %s for writing\n", filename); >>> @@ -1062,16 +1051,11 @@ void >>> _mesa_append_uniforms_to_file(const struct gl_shader *shader) >>> { >>> const struct gl_program *const prog = shader->Program; >>> - const char *type; >>> char filename[100]; >>> FILE *f; >>> >>> - if (shader->Stage == MESA_SHADER_FRAGMENT) >>> - type = "frag"; >>> - else >>> - type = "vert"; >>> - >>> - _mesa_snprintf(filename, sizeof(filename), "shader_%u.%s", >>> shader->Name, type); >>> + _mesa_snprintf(filename, sizeof(filename), "shader_%u.%.4s", >>> shader->Name, >>> + _mesa_shader_stage_to_string(shader->Stage)); >>> f = fopen(filename, "a"); /* append */ >>> if (!f) { >>> fprintf(stderr, "Unable to open %s for appending\n", filename); >>> >> >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev