On 01/07/2014 03:13 PM, Paul Berry wrote:
---
  src/glsl/glsl_parser_extras.cpp          | 12 +++++-------
  src/glsl/glsl_parser_extras.h            |  2 +-
  src/glsl/main.cpp                        |  2 +-
  src/glsl/test_optpass.cpp                |  2 +-
  src/glsl/tests/builtin_variable_test.cpp |  2 +-
  src/mesa/main/ff_fragment_shader.cpp     |  2 +-
  6 files changed, 10 insertions(+), 12 deletions(-)

diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index bdd8bf4..f9aa1d6 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -54,14 +54,12 @@ static unsigned known_desktop_glsl_versions[] =


  _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
-                                              GLenum target, void *mem_ctx)
+                                              gl_shader_stage target,

s/target/stage/ ??


+                                               void *mem_ctx)
     : ctx(_ctx), switch_state()
  {
-   switch (target) {
-   case GL_VERTEX_SHADER:   this->target = MESA_SHADER_VERTEX; break;
-   case GL_FRAGMENT_SHADER: this->target = MESA_SHADER_FRAGMENT; break;
-   case GL_GEOMETRY_SHADER: this->target = MESA_SHADER_GEOMETRY; break;
-   }
+   assert(target < MESA_SHADER_STAGES);
+   this->target = target;

     this->scanner = NULL;
     this->translation_unit.make_empty();
@@ -1479,7 +1477,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct 
gl_shader *shader,
                            bool dump_ast, bool dump_hir)
  {
     struct _mesa_glsl_parse_state *state =
-      new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
+      new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
     const char *source = shader->Source;

     state->error = glcpp_preprocess(state, &source, &state->info_log,
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index a9c5117..2a7ae3d 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -68,7 +68,7 @@ extern void _mesa_glsl_error(YYLTYPE *locp, 
_mesa_glsl_parse_state *state,


  struct _mesa_glsl_parse_state {
-   _mesa_glsl_parse_state(struct gl_context *_ctx, GLenum target,
+   _mesa_glsl_parse_state(struct gl_context *_ctx, gl_shader_stage target,

s/target/stage/


                          void *mem_ctx);

     DECLARE_RALLOC_CXX_OPERATORS(_mesa_glsl_parse_state);
diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp
index 3260c44..736689e 100644
--- a/src/glsl/main.cpp
+++ b/src/glsl/main.cpp
@@ -276,7 +276,7 @@ void
  compile_shader(struct gl_context *ctx, struct gl_shader *shader)
  {
     struct _mesa_glsl_parse_state *state =
-      new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
+      new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);

     _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir);

diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
index bdb1e8f..1a15f3c 100644
--- a/src/glsl/test_optpass.cpp
+++ b/src/glsl/test_optpass.cpp
@@ -209,7 +209,7 @@ int test_optpass(int argc, char **argv)
     string input = read_stdin_to_eof();

     struct _mesa_glsl_parse_state *state
-      = new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
+      = new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);

     if (input_format_ir) {
        shader->ir = new(shader) exec_list;
diff --git a/src/glsl/tests/builtin_variable_test.cpp 
b/src/glsl/tests/builtin_variable_test.cpp
index 9b4a097..3fdfce5 100644
--- a/src/glsl/tests/builtin_variable_test.cpp
+++ b/src/glsl/tests/builtin_variable_test.cpp
@@ -68,7 +68,7 @@ common_builtin::SetUp()
     this->shader->Stage = _mesa_shader_enum_to_shader_stage(this->shader_type);

     this->state =
-      new(mem_ctx) _mesa_glsl_parse_state(&this->ctx, this->shader->Type,
+      new(mem_ctx) _mesa_glsl_parse_state(&this->ctx, this->shader->Stage,
                                            this->shader);

     _mesa_glsl_initialize_types(this->state);
diff --git a/src/mesa/main/ff_fragment_shader.cpp 
b/src/mesa/main/ff_fragment_shader.cpp
index ba6258d..00ca025 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1296,7 +1296,7 @@ create_new_program(struct gl_context *ctx, struct 
state_key *key)
     p.mem_ctx = ralloc_context(NULL);
     p.shader = ctx->Driver.NewShader(ctx, 0, GL_FRAGMENT_SHADER);
     p.shader->ir = new(p.shader) exec_list;
-   state = new(p.shader) _mesa_glsl_parse_state(ctx, GL_FRAGMENT_SHADER,
+   state = new(p.shader) _mesa_glsl_parse_state(ctx, MESA_SHADER_FRAGMENT,
                                                p.shader);
     p.shader->symbols = state->symbols;
     p.top_instructions = p.shader->ir;


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