On 01/17/2014 01:08 PM, Marek Olšák wrote: > The test seems to work correctly with 32 textures per stage. It tests > that all textures return the correct color, but the sampler state is > always the same.
Which is the problem. The method we're using to access samplers works fine for up to 16, but fails after that... by dropping the high-order index bits. If all the samplers are the same, the test won't notice that Ken's implementation is garbage. :( > Marek > > On Thu, Jan 16, 2014 at 1:28 AM, Kenneth Graunke <kenn...@whitecape.org> > wrote: >> On 01/15/2014 12:56 PM, Chris Forbes wrote: >>> Does this actually work for >16? >>> >>> Sampler messages' descriptor only has 4 bits for the sampler index, so >>> it seems you'd silently lose the top bit and get the wrong sampler >>> parameters. >> >> Oh, wow. No...no, it can't possibly work then. (Apparently that Piglit >> test isn't sufficient...I just glanced at it...) >> >> It looks like the Intel Windows driver has bumped this to 32 on Haswell >> (but not earlier). I'm guessing that they use the "Sampler State >> Pointer" field in the message /header/, instead of the "Sampler Index" >> field in the message /descriptor/. On Haswell, that changed to be >> relative to Dynamic State Base Address instead of General State Base >> Address. Which probably helps. >> >> Still, that's probably going to be kind of miserable. I'll have to look >> into what they're doing. >> >> NAK on patch 2. >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> http://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev