This allows drivers to optionally support more than 16 texture units.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/mesa/main/config.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index ff9da77..9df4a6e 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -121,7 +121,7 @@
  * Max number of texture image units.  Also determines number of texture
  * samplers in shaders.
  */
-#define MAX_TEXTURE_IMAGE_UNITS 16
+#define MAX_TEXTURE_IMAGE_UNITS 32
 
 /**
  * Larger of MAX_TEXTURE_COORD_UNITS and MAX_TEXTURE_IMAGE_UNITS.
-- 
1.8.5.2

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