On 01/10/2014 05:59 PM, Kenneth Graunke wrote: > On 01/10/2014 05:40 PM, Ian Romanick wrote: >> From: Courtney Goeltzenleuchter <court...@lunarg.com> >> >> Include DepthRange as well since it's state is lumped together with >> viewport state. Updates all the drivers that reference Viewport state >> in gl_context. >> >> v2 (idr): Rebase fixes. Also, don't have meta call _mesa_Viewport. We >> don't want the extra validation overhead, and meta will only ever need >> to change viewport 0 (while _mesa_Viewport updates all of them). >> >> v3 (idr): Remove spurious casts to float in _mesa_DepthRange. >> gl_viewport_attrib::Near and gl_viewport_attrib::Far are double now, >> just like nearval and farval. As result, the casts aren't just >> unnecessary, they're wrong. >> >> Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > [snip] >> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h >> index da65d15..305b752 100644 >> --- a/src/mesa/main/mtypes.h >> +++ b/src/mesa/main/mtypes.h >> @@ -1429,9 +1429,9 @@ struct gl_transform_attrib >> */ >> struct gl_viewport_attrib >> { >> - GLint X, Y; /**< position */ >> - GLsizei Width, Height; /**< size */ >> - GLfloat Near, Far; /**< Depth buffer range */ >> + GLfloat X, Y; /**< position */ >> + GLfloat Width, Height; /**< size */ >> + GLdouble Near, Far; /**< Depth buffer range */ >> GLmatrix _WindowMap; /**< Mapping transformation as a >> matrix. */ >> }; >> >> @@ -3884,7 +3884,7 @@ struct gl_context >> struct gl_stencil_attrib Stencil; /**< Stencil buffer attributes >> */ >> struct gl_texture_attrib Texture; /**< Texture attributes */ >> struct gl_transform_attrib Transform; /**< Transformation >> attributes */ >> - struct gl_viewport_attrib Viewport; /**< Viewport >> attributes */ >> + struct gl_viewport_attrib ViewportArray[MAX_VIEWPORTS]; /**< >> Viewport attributes */ >> /*@}*/ >> >> /** \name Client attribute stack */ > > This patch does four separate things: > > 1. Converts X/Y from GLint to GLfloat. > 2. Converts Width/Height from GLsizei to GLfloat. > 3. Converts Near/Far from GLfloat to GLdouble. > 4. Converts Viewport to ViewportArray[] > > Each of those really ought to be a separate patch...
That's fair. I think I'd like to keep the first three together because the all get passed together to _math_matrix_viewport. Changing them piecemeal seems ugly. How would you feel about squashing the next patch in with the patch that changes the types? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev