From: Ian Romanick <ian.d.roman...@intel.com> Create an internal function that just writes data into the viewport. In future patches this will see more use because we only want to call dd_function_table::Viewport once after setting all of the viewport instead of once per viewport.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- src/mesa/main/viewport.c | 63 +++++++++++++++++++++++++++++------------------- 1 file changed, 38 insertions(+), 25 deletions(-) diff --git a/src/mesa/main/viewport.c b/src/mesa/main/viewport.c index 2c81af7..ac891c8 100644 --- a/src/mesa/main/viewport.c +++ b/src/mesa/main/viewport.c @@ -34,6 +34,35 @@ #include "mtypes.h" #include "viewport.h" +static void +set_viewport_no_notify(struct gl_context *ctx, unsigned idx, GLint x, GLint y, + GLsizei width, GLsizei height) +{ + /* clamp width and height to the implementation dependent range */ + width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth); + height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight); + + ctx->ViewportArray[idx].X = x; + ctx->ViewportArray[idx].Width = width; + ctx->ViewportArray[idx].Y = y; + ctx->ViewportArray[idx].Height = height; + ctx->NewState |= _NEW_VIEWPORT; + +#if 1 + /* XXX remove this someday. Currently the DRI drivers rely on + * the WindowMap matrix being up to date in the driver's Viewport + * and DepthRange functions. + */ + _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, + ctx->ViewportArray[idx].X, + ctx->ViewportArray[idx].Y, + ctx->ViewportArray[idx].Width, + ctx->ViewportArray[idx].Height, + ctx->ViewportArray[idx].Near, + ctx->ViewportArray[idx].Far, + ctx->DrawBuffer->_DepthMaxF); +#endif +} /** * Set the viewport. @@ -57,7 +86,14 @@ _mesa_Viewport(GLint x, GLint y, GLsizei width, GLsizei height) return; } - _mesa_set_viewport(ctx, 0, x, y, width, height); + set_viewport_no_notify(ctx, 0, x, y, width, height); + + if (ctx->Driver.Viewport) { + /* Many drivers will use this call to check for window size changes + * and reallocate the z/stencil/accum/etc buffers if needed. + */ + ctx->Driver.Viewport(ctx); + } } @@ -75,30 +111,7 @@ void _mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLint x, GLint y, GLsizei width, GLsizei height) { - /* clamp width and height to the implementation dependent range */ - width = MIN2(width, (GLsizei) ctx->Const.MaxViewportWidth); - height = MIN2(height, (GLsizei) ctx->Const.MaxViewportHeight); - - ctx->ViewportArray[idx].X = x; - ctx->ViewportArray[idx].Width = width; - ctx->ViewportArray[idx].Y = y; - ctx->ViewportArray[idx].Height = height; - ctx->NewState |= _NEW_VIEWPORT; - -#if 1 - /* XXX remove this someday. Currently the DRI drivers rely on - * the WindowMap matrix being up to date in the driver's Viewport - * and DepthRange functions. - */ - _math_matrix_viewport(&ctx->ViewportArray[idx]._WindowMap, - ctx->ViewportArray[idx].X, - ctx->ViewportArray[idx].Y, - ctx->ViewportArray[idx].Width, - ctx->ViewportArray[idx].Height, - ctx->ViewportArray[idx].Near, - ctx->ViewportArray[idx].Far, - ctx->DrawBuffer->_DepthMaxF); -#endif + set_viewport_no_notify(ctx, idx, x, y, width, height); if (ctx->Driver.Viewport) { /* Many drivers will use this call to check for window size changes -- 1.8.1.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev