On 01/10/2014 05:40 PM, Ian Romanick wrote:
> From: Courtney Goeltzenleuchter <court...@lunarg.com>
> 
> Include DepthRange as well since it's state is lumped together with
> viewport state.  Updates all the drivers that reference Viewport state
> in gl_context.
> 
> v2 (idr): Rebase fixes.  Also, don't have meta call _mesa_Viewport.  We
> don't want the extra validation overhead, and meta will only ever need
> to change viewport 0 (while _mesa_Viewport updates all of them).
> 
> v3 (idr): Remove spurious casts to float in _mesa_DepthRange.
> gl_viewport_attrib::Near and gl_viewport_attrib::Far are double now,
> just like nearval and farval.  As result, the casts aren't just
> unnecessary, they're wrong.
> 
> Signed-off-by: Ian Romanick <ian.d.roman...@intel.com>
[snip]
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index da65d15..305b752 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -1429,9 +1429,9 @@ struct gl_transform_attrib
>   */
>  struct gl_viewport_attrib
>  {
> -   GLint X, Y;                       /**< position */
> -   GLsizei Width, Height;    /**< size */
> -   GLfloat Near, Far;                /**< Depth buffer range */
> +   GLfloat X, Y;                /**< position */
> +   GLfloat Width, Height;    /**< size */
> +   GLdouble Near, Far;               /**< Depth buffer range */
>     GLmatrix _WindowMap;              /**< Mapping transformation as a 
> matrix. */
>  };
>  
> @@ -3884,7 +3884,7 @@ struct gl_context
>     struct gl_stencil_attrib  Stencil;        /**< Stencil buffer attributes 
> */
>     struct gl_texture_attrib  Texture;        /**< Texture attributes */
>     struct gl_transform_attrib        Transform;      /**< Transformation 
> attributes */
> -   struct gl_viewport_attrib Viewport;       /**< Viewport attributes */
> +   struct gl_viewport_attrib ViewportArray[MAX_VIEWPORTS];   /**< Viewport 
> attributes */
>     /*@}*/
>  
>     /** \name Client attribute stack */

This patch does four separate things:

1. Converts X/Y from GLint to GLfloat.
2. Converts Width/Height from GLsizei to GLfloat.
3. Converts Near/Far from GLfloat to GLdouble.
4. Converts Viewport to ViewportArray[]

Each of those really ought to be a separate patch...
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