On 9 January 2014 20:03, Chris Forbes <chr...@ijw.co.nz> wrote: > This is a slightly odd construction (although copied from the existing > code): > > > + if ((shProg == NULL) || (shProg->_LinkedShaders[stage] == NULL)) > > + shProg = NULL; >
You're right. This would be much better as: if ((shProg != NULL) && (shProg->_LinkedShaders[stage] == NULL)) shProg = NULL; I'll update it in a follow-up patch.
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