Paul Berry <stereotype...@gmail.com> writes:

> From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec:
>
>     When the Clear or ClearBuffer* commands are used to clear a
>     layered framebuffer attachment, all layers of the attachment are
>     cleared.
>
> This patch fixes meta clears to properly clear all layers of a layered
> framebuffer attachment.  We accomplish this by adding a geometry
> shader to the meta clear program which sets gl_Layer to a uniform
> value.  When clearing a layered framebuffer, we execute in a loop,
> setting the uniform to point to each layer in turn.

I don't think we should be running a gs in the !NumLayers case.  The
other patches are:

Reviewed-by: Eric Anholt <e...@anholt.net>

Attachment: pgpTfZx36ywOk.pgp
Description: PGP signature

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to