This is a re-spin of the series based on Chris Forbes' comments on patch 1. There was some minor impact on the other patches (elimination of gl_framebuffer::Layered meant that the other patches had to consult gl_framebuffer::NumLayers instead), so I decided to go ahead and send the series out again to avoid confusion.
[PATCH v2 1/5] mesa: Track number of layers in layered framebuffers. [PATCH v2 2/5] meta: fix meta clear of layered framebuffers [PATCH v2 3/5] i965: refactor blorp clear code in preparation for layered clears. [PATCH v2 4/5] i965: Fix blorp clear of layered framebuffers. [PATCH v2 5/5] i965: Fix fast clear of depth buffers. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev