On Fri, Oct 11, 2013 at 2:27 PM, Paul Berry <stereotype...@gmail.com> wrote:
> It's been a long and rocky road, but geometry shader support in Mesa's
> i965/gen7 driver has finally reached a point I'm willing to call
> "feature complete".  Since geometry shaders were the last remaining
> feature needed for GL 3.2, it's time to turn on GL 3.2 support.  Here
> is a short patch series to turn it on.

To give phoronix some more info for their article :-P

what is missing for GL3.3 GLSL330 now? just GLSL bits and tests?

Dave.
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