On 08/26/2013 03:12 PM, Paul Berry wrote:
---
  src/mesa/drivers/dri/i965/brw_state.h            |  8 +++
  src/mesa/drivers/dri/i965/brw_vs_surface_state.c | 66 +++++++++++++++---------
  2 files changed, 50 insertions(+), 24 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_state.h 
b/src/mesa/drivers/dri/i965/brw_state.h
index 4814639..e7a1b40 100644
--- a/src/mesa/drivers/dri/i965/brw_state.h
+++ b/src/mesa/drivers/dri/i965/brw_state.h
@@ -221,6 +221,14 @@ uint32_t
  get_attr_override(const struct brw_vue_map *vue_map, int 
urb_entry_read_offset,
                    int fs_attr, bool two_side_color, uint32_t 
*max_source_attr);

+/* brw_vs_surface_state.c */
+void
+brw_upload_vec4_pull_constants(struct brw_context *brw,
+                               GLbitfield64 brw_new_constbuf,

FWIW, brw->state.dirty.brw is only 32-bits currently. That said, it's probably going to change in the not-too-distant future, so using GLbitfield64 preemptively isn't crazy.

+                               const struct gl_program *prog,
+                               struct brw_vec4_context_base *vec4_ctx,
+                               const struct brw_vec4_prog_data *prog_data);
+
  #ifdef __cplusplus
  }
  #endif
diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c 
b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
index 629eb96..48124bf 100644
--- a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c
@@ -35,56 +35,50 @@
  #include "brw_context.h"
  #include "brw_state.h"

-/* Creates a new VS constant buffer reflecting the current VS program's
- * constants, if needed by the VS program.
- *
- * Otherwise, constants go through the CURBEs using the brw_constant_buffer
- * state atom.
- */
-static void
-brw_upload_vs_pull_constants(struct brw_context *brw)
-{
-   struct brw_vec4_context_base *vec4_ctx = &brw->vs.base;

-   /* BRW_NEW_VERTEX_PROGRAM */
-   struct brw_vertex_program *vp =
-      (struct brw_vertex_program *) brw->vertex_program;
+void
+brw_upload_vec4_pull_constants(struct brw_context *brw,
+                               GLbitfield64 brw_new_constbuf,
+                               const struct gl_program *prog,
+                               struct brw_vec4_context_base *vec4_ctx,
+                               const struct brw_vec4_prog_data *prog_data)
+{
     int i;

     /* Updates the ParamaterValues[i] pointers for all parameters of the
      * basic type of PROGRAM_STATE_VAR.
      */
-   _mesa_load_state_parameters(&brw->ctx, vp->program.Base.Parameters);
+   _mesa_load_state_parameters(&brw->ctx, prog->Parameters);

-   /* CACHE_NEW_VS_PROG */
-   if (!brw->vs.prog_data->base.nr_pull_params) {
+   if (!prog_data->nr_pull_params) {
        if (vec4_ctx->const_bo) {
         drm_intel_bo_unreference(vec4_ctx->const_bo);
         vec4_ctx->const_bo = NULL;
         vec4_ctx->surf_offset[SURF_INDEX_VEC4_CONST_BUFFER] = 0;
-        brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
+        brw->state.dirty.brw |= brw_new_constbuf;
        }
        return;
     }

     /* _NEW_PROGRAM_CONSTANTS */
     drm_intel_bo_unreference(vec4_ctx->const_bo);
-   uint32_t size = brw->vs.prog_data->base.nr_pull_params * 4;
-   vec4_ctx->const_bo = drm_intel_bo_alloc(brw->bufmgr, "vp_const_buffer",
+   uint32_t size = prog_data->nr_pull_params * 4;
+   vec4_ctx->const_bo = drm_intel_bo_alloc(brw->bufmgr, "vec4_const_buffer",
                                             size, 64);

     drm_intel_gem_bo_map_gtt(vec4_ctx->const_bo);
-   for (i = 0; i < brw->vs.prog_data->base.nr_pull_params; i++) {
+
+   for (i = 0; i < prog_data->nr_pull_params; i++) {
        memcpy(vec4_ctx->const_bo->virtual + i * 4,
-            brw->vs.prog_data->base.pull_param[i],
+            prog_data->pull_param[i],
             4);
     }

     if (0) {
-      for (i = 0; i < ALIGN(brw->vs.prog_data->base.nr_pull_params, 4) / 4;
+      for (i = 0; i < ALIGN(prog_data->nr_pull_params, 4) / 4;
             i++) {

You could probably move the i++ up a line since it's shorter now.

This patch is great.

         float *row = (float *)vec4_ctx->const_bo->virtual + i * 4;
-        printf("vs const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
+        printf("const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
                i, row[0], row[1], row[2], row[3]);
        }
     }
@@ -95,7 +89,31 @@ brw_upload_vs_pull_constants(struct brw_context *brw)
     brw->vtbl.create_constant_surface(brw, vec4_ctx->const_bo, 0, size,
                                       &vec4_ctx->surf_offset[surf], false);

-   brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
+   brw->state.dirty.brw |= brw_new_constbuf;
+}
+
+
+/* Creates a new VS constant buffer reflecting the current VS program's
+ * constants, if needed by the VS program.
+ *
+ * Otherwise, constants go through the CURBEs using the brw_constant_buffer
+ * state atom.
+ */
+static void
+brw_upload_vs_pull_constants(struct brw_context *brw)
+{
+   struct brw_vec4_context_base *vec4_ctx = &brw->vs.base;
+
+   /* BRW_NEW_VERTEX_PROGRAM */
+   struct brw_vertex_program *vp =
+      (struct brw_vertex_program *) brw->vertex_program;
+
+   /* CACHE_NEW_VS_PROG */
+   const struct brw_vec4_prog_data *prog_data = &brw->vs.prog_data->base;
+
+   /* _NEW_PROGRAM_CONSTANTS */
+   brw_upload_vec4_pull_constants(brw, BRW_NEW_VS_CONSTBUF, &vp->program.Base,
+                                  vec4_ctx, prog_data);
  }

  const struct brw_tracked_state brw_vs_pull_constants = {


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