On 08/26/2013 03:12 PM, Paul Berry wrote:
This patch implements pull constant upload, binding table upload, and
surface setup for geometry shaders, by re-using vertex shader code
that was generalized in previous patches.

Based on work by Eric Anholt <e...@anholt.net>.

This looks a lot better than the previous version.

I've never really been crazy about having binding table code split across brw_vs_surface_state.c and brw_wm_surface_state.c, with the bulk of the code in the WM file for some reason. This adds a third file, and I'm not crazy about that either.

Still, I vote that we land brw_gs_surface_state.c as is now; we can always do more tidying and code motion after the fact.

--Ken
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