https://bugs.freedesktop.org/show_bug.cgi?id=66806
--- Comment #3 from Roland Scheidegger <srol...@vmware.com> --- (In reply to comment #2) > Indeed > http://software.intel.com/en-us/articles/x87-and-sse-floating-point-assists- > in-ia-32-flush-to-zero-ftz-and-denormals-are-zero-daz > > suggests to mask certain exceptions together with the FTZ/DAZ bits: > So we should probably do the same. Yes but I think we really should mask ALL exceptions regardless of denorms. A shader might easily do things causing exceptions (divide by zero or whatnot) and there's certainly no signaled exceptions in 3d graphics. I think we've just not seen issues because they are masked by default and no app unmasked them. Might be worth adding a piglit test for that. -- You are receiving this mail because: You are the assignee for the bug.
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