https://bugs.freedesktop.org/show_bug.cgi?id=66806
--- Comment #1 from Roland Scheidegger <srol...@vmware.com> --- I can't reproduce this here for some reason. That said I think we should probably manipulate mxcsr a bit more, in particular we should explicitly disable all exceptions (they are disabled by default but app may enable them), since a shader can legitimately generate such an exception regardless of denorms, and certainly getting that exception reported is NOT the right answer. (The other question is why there's an exception there in the first place for simple glxgears shader. IIRC there were some problems with viewport being all zero for the first draw call because some resize was missing or something like that for some of the demos a while ago but I would expect that to produce zeros not denorms.) -- You are receiving this mail because: You are the assignee for the bug.
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