I recommend you to force an MSAA visual and run piglit. It may also be useful to test all MSAA sample counts when you're at it (that's what I did when I was working on MSAA).
Marek On Wed, May 29, 2013 at 12:55 AM, Eric Anholt <e...@anholt.net> wrote: > Chad Versace <chad.vers...@linux.intel.com> writes: > >> On 05/28/2013 01:54 PM, Eric Anholt wrote: >>> Marek Olšák <mar...@gmail.com> writes: >>> >>>> CopyTexSubImage can be called on a multisample renderbuffer if the >>>> renderbuffer is part of the window-system framebuffer (i.e. comes from >>>> the visual). >>>> >>>> IIRC, the game Cogs uses it if both MSAA and Post Filters are enabled. >>> >>> Good to note; I hadn't thought about this. This should be covered by >>> the blorp CTSI path, but at least we'll find out more obviously now if >>> that turns out to be false for some reason. >> >> --- -8<- ---- >> static void >> intelCopyTexSubImage(struct gl_context *ctx, GLuint dims, >> struct gl_texture_image *texImage, >> GLint xoffset, GLint yoffset, GLint zoffset, >> struct gl_renderbuffer *rb, >> GLint x, GLint y, >> GLsizei width, GLsizei height) >> { >> struct intel_context *intel = intel_context(ctx); >> if (dims != 3) { >> #ifndef I915 >> /* Try BLORP first. It can handle almost everything. */ >> if (brw_blorp_copytexsubimage(intel, rb, texImage, x, y, >> xoffset, yoffset, width, height)) >> return; >> #endif >> >> /* Next, try the BLT engine. */ >> if (intel_copy_texsubimage(intel, >> intel_texture_image(texImage), >> xoffset, yoffset, >> intel_renderbuffer(rb), x, y, width, >> height)) >> return; >> } >> --- ->8- ---- >> >> If the read buffer is multi-sampled and brw_blorp_copytexsubimage fails for >> an >> unexpected reason, then the assertions fail. To avoid that disaster, I think >> the assertions should be replaced with `if (is_multisampled) return false`. > > The code that gets called after that will also be a trainwreck in the > presence of multisampling. You really want to assert at this point. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev