On 04/27/2013 05:37 PM, Jordan Justen wrote:
This series adds support for the glFramebufferTexture function,
which is required for GL 3.2 / ARB_geometry_shader4.

These patches are available within the amd_vertex_shader_layer
branch of git://people.freedesktop.org/~jljusten/mesa.

Jordan Justen (4):
   mesa: add renderbuffer Depth field
   mesa: add renderbuffer attachment Layered field
   mesa: add Layered field to framebuffers
   mesa: implement glFramebufferTexture

  src/mapi/glapi/gen/GL3x.xml  |    2 +-
  src/mesa/main/fbobject.c     |   53 ++++++++++++++++++++++++++++++++++++------
  src/mesa/main/fbobject.h     |    7 +++++-
  src/mesa/main/mtypes.h       |    4 ++++
  src/mesa/main/renderbuffer.c |    1 +
  5 files changed, 58 insertions(+), 9 deletions(-)


For the series: Reviewed-by: Brian Paul <bri...@vmware.com>

But, don't you need another patch to plug the new function into the dispatch table in api_exec.c?

-Brian
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