If glFramebufferTexture is used, then the framebuffer attachment is layered.
Signed-off-by: Jordan Justen <jordan.l.jus...@intel.com> --- src/mesa/main/fbobject.c | 16 +++++++++------- src/mesa/main/fbobject.h | 3 ++- src/mesa/main/mtypes.h | 1 + 3 files changed, 12 insertions(+), 8 deletions(-) diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 6560408..ce1cb0e 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -350,7 +350,8 @@ _mesa_set_texture_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att, struct gl_texture_object *texObj, - GLenum texTarget, GLuint level, GLuint zoffset) + GLenum texTarget, GLuint level, GLuint zoffset, + GLboolean layered) { if (att->Texture == texObj) { /* re-attaching same texture */ @@ -372,6 +373,7 @@ _mesa_set_texture_attachment(struct gl_context *ctx, att->TextureLevel = level; att->CubeMapFace = _mesa_tex_target_to_face(texTarget); att->Zoffset = zoffset; + att->Layered = layered; att->Complete = GL_FALSE; if (_mesa_get_attachment_teximage(att)) { @@ -2102,7 +2104,7 @@ reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb, static void framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, - GLint level, GLint zoffset) + GLint level, GLint zoffset, GLboolean layered) { struct gl_renderbuffer_attachment *att; struct gl_texture_object *texObj = NULL; @@ -2229,7 +2231,7 @@ framebuffer_texture(struct gl_context *ctx, const char *caller, GLenum target, BUFFER_DEPTH); } else { _mesa_set_texture_attachment(ctx, fb, att, texObj, textarget, - level, zoffset); + level, zoffset, layered); if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) { /* Above we created a new renderbuffer and attached it to the * depth attachment point. Now attach it to the stencil attachment @@ -2295,7 +2297,7 @@ _mesa_FramebufferTexture1D(GLenum target, GLenum attachment, } framebuffer_texture(ctx, "1D", target, attachment, textarget, texture, - level, 0); + level, 0, GL_FALSE); } @@ -2346,7 +2348,7 @@ _mesa_FramebufferTexture2D(GLenum target, GLenum attachment, } framebuffer_texture(ctx, "2D", target, attachment, textarget, texture, - level, 0); + level, 0, GL_FALSE); } @@ -2364,7 +2366,7 @@ _mesa_FramebufferTexture3D(GLenum target, GLenum attachment, } framebuffer_texture(ctx, "3D", target, attachment, textarget, texture, - level, zoffset); + level, zoffset, GL_FALSE); } @@ -2375,7 +2377,7 @@ _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, GET_CURRENT_CONTEXT(ctx); framebuffer_texture(ctx, "Layer", target, attachment, 0, texture, - level, layer); + level, layer, GL_FALSE); } diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h index 0358864..ba013fd 100644 --- a/src/mesa/main/fbobject.h +++ b/src/mesa/main/fbobject.h @@ -98,7 +98,8 @@ _mesa_set_texture_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att, struct gl_texture_object *texObj, - GLenum texTarget, GLuint level, GLuint zoffset); + GLenum texTarget, GLuint level, GLuint zoffset, + GLboolean layered); extern void _mesa_set_renderbuffer_attachment(struct gl_context *ctx, diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 3cc4409..eb8ec3a 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2609,6 +2609,7 @@ struct gl_renderbuffer_attachment GLuint CubeMapFace; /**< 0 .. 5, for cube map textures. */ GLuint Zoffset; /**< Slice for 3D textures, or layer for both 1D * and 2D array textures */ + GLboolean Layered; }; -- 1.7.10.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev