Kenneth Graunke <kenn...@whitecape.org> writes:

> In the past, we preferred X-tiling for color buffers because our BLT
> code couldn't handle Y-tiling.  However, the BLT paths have been largely
> replaced by BLORP on Gen6+, which can handle any kind of tiling.
>
> We hadn't measured any performance improvement in the past, but that's
> probably because compressed textures were all uncompressed anyway.
>
> Improves performance in GLB27_TRex_C24Z16_FixedTime by 7.69231%.

This series is:

Reviewed-by: Eric Anholt <e...@anholt.net>

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