Kenneth Graunke <kenn...@whitecape.org> writes: > In the past, we preferred X-tiling for color buffers because our BLT > code couldn't handle Y-tiling. However, the BLT paths have been largely > replaced by BLORP on Gen6+, which can handle any kind of tiling. > > We hadn't measured any performance improvement in the past, but that's > probably because compressed textures were all uncompressed anyway. > > Improves performance in GLB27_TRex_C24Z16_FixedTime by 7.69231%.
This series is: Reviewed-by: Eric Anholt <e...@anholt.net>
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