On Mon, Apr 8, 2013 at 7:27 PM, Kenneth Graunke <kenn...@whitecape.org> wrote:
> In the past, we preferred X-tiling for color buffers because our BLT
> code couldn't handle Y-tiling.  However, the BLT paths have been largely
> replaced by BLORP on Gen6+, which can handle any kind of tiling.
>
> We hadn't measured any performance improvement in the past, but that's
> probably because compressed textures were all uncompressed anyway.

s/uncompressed/untiled/

Series is

Reviewed-by: Matt Turner <matts...@gmail.com>
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