On Mon, Apr 8, 2013 at 7:27 PM, Kenneth Graunke <kenn...@whitecape.org> wrote: > In the past, we preferred X-tiling for color buffers because our BLT > code couldn't handle Y-tiling. However, the BLT paths have been largely > replaced by BLORP on Gen6+, which can handle any kind of tiling. > > We hadn't measured any performance improvement in the past, but that's > probably because compressed textures were all uncompressed anyway.
s/uncompressed/untiled/ Series is Reviewed-by: Matt Turner <matts...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev