Paul Berry <stereotype...@gmail.com> writes:

> This patch modifies the arguments to brw_compute_vue_map() so that
> they no longer bake in the assumption that we are generating a VUE map
> for vertex shader outputs.  It also makes the function non-static so
> that we can re-use it for geometry shader outputs.

Reviewed-by: Eric Anholt <e...@anholt.net>

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