Paul Berry <stereotype...@gmail.com> writes: > This patch modifies the arguments to brw_compute_vue_map() so that > they no longer bake in the assumption that we are generating a VUE map > for vertex shader outputs. It also makes the function non-static so > that we can re-use it for geometry shader outputs.
Reviewed-by: Eric Anholt <e...@anholt.net>
pgp1u3_ILPrBg.pgp
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