Paul Berry <stereotype...@gmail.com> writes: > The vec4_visitor functions don't use any VS specific data from > vec4_visitor::vp. So rename it to just "p" and change its type from > struct gl_vertex_program * to struct gl_program *. This will allow > the code to be re-used for geometry shaders.
In many other places in the driver, "p" is a brw_compile. I'd rather not overload that name. In a couple other cases where we've had both the gl_shader_program and the gl_program, the shader_program becomes "shader_prog" (only about 8 instances in brw_vec4) and gl_program gets to be just "prog"
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