On 04/02/2013 08:43 AM, Christoph Bumiller wrote:
On 02.04.2013 16:39, Brian Paul wrote:
On 03/30/2013 08:11 AM, Christoph Bumiller wrote:
NOTE: Changed the semantic index for the drawtex coordiante to
be the texture unit index instead of always 0.
Not sure if this is correct but since the value seems to depend
on the unit it would make sense to use different varying slots.

Tested-by: Brian Paul<bri...@vmware.com>
Thanks !
Just to be sure, you're referring to the part that changes the semantic
index so that TEX0..7(max units) is used instead of always TEX0, right ?
I'll push that as a separate patch then.


I only tested the patch that's described by the subject line. I don't recall seeing the other one.

-Brian
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