On 02.04.2013 16:39, Brian Paul wrote: > On 03/30/2013 08:11 AM, Christoph Bumiller wrote: >> NOTE: Changed the semantic index for the drawtex coordiante to >> be the texture unit index instead of always 0. >> Not sure if this is correct but since the value seems to depend >> on the unit it would make sense to use different varying slots. > > Tested-by: Brian Paul <bri...@vmware.com> Thanks ! Just to be sure, you're referring to the part that changes the semantic index so that TEX0..7(max units) is used instead of always TEX0, right ? I'll push that as a separate patch then.
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