On 02/08/2013 10:41 PM, Eric Anholt wrote:
Ian Romanick <i...@freedesktop.org> writes:
On 02/08/2013 04:24 PM, Eric Anholt wrote:
Ian Romanick <i...@freedesktop.org> writes:
From: Ian Romanick <ian.d.roman...@intel.com>
+ * modes. In the first mode, when \c want_availability_mask is \c true, it is
+ * assumed that any field of the vector may be written. This is used when
+ * adding an assignment to the assignment list. In the second mode, when
+ * \c want_availability_mask is \c false, it is assumed that no fields of the
+ * vector are written. This is used when trying to remove earlier assignments
+ * from the list.
+ */
+static int
+may_set_mask(ir_assignment *ir, bool want_availability_mask)
+{
+ int mask = ir->write_mask;
+
+ /* If the LHS is an array derefernce of a vector, try to figure out what
+ * the real write mask is. If the index is not a constant, assume that any
+ * element may be written.
+ */
+ if (is_array_deref_of_vector(ir->lhs)) {
+ ir_dereference_array *const d = ir->lhs->as_dereference_array();
+ ir_constant *const c = d->array_index->as_constant();
+
+ if (c != NULL) {
+ const int idx = (c != NULL) ? c->get_uint_component(0) : -1;
+
+ if (idx >= 0 && idx <= 3)
+ mask = 1U << idx;
+ else
+ mask = 0;
+ } else {
+ /* Set the write-mask depending on the size of the vector.
+ */
+ if (want_availability_mask)
+ mask = (1U << d->array->type->vector_components()) - 1;
+ else
+ mask = 0;
+ }
+ }
+
+ return mask;
+}
+
class assignment_entry : public exec_node
{
public:
@@ -51,7 +114,7 @@ public:
assert(ir);
this->lhs = lhs;
this->ir = ir;
- this->available = ir->write_mask;
+ this->available = may_set_mask(ir, true);
I don't think the want_availability_mask makes sense. If you're noting
an array deref of a vector for later dead code elimination, a later
instruction that sets the vector's .x shouldn't go turn off .x of this
instruction.
I did it like this so that we could still optimize things like:
vec4 v = ...;
v[i] = ...; // i is a uniform or similar
...
v.x = ...;
...
v.y = ...;
...
v.z = ...;
...
v.w = ...;
Even though the initial assignment(s) set "any field", the later
assignments wipe them all out.
But for code that's just:
v[i] = ...; // i is a uniform or similar
...
v.x = ...;
you'll turn off the write_mask of the v[i] write, right? And now the
read of v.yzw is broken.
I sent out a test case for this this very case. See "[PATCH v2] Test
bad interaction with optimizer and "array" accesses to vector elements"
on the piglit list. The glsl-vs-channel-overwrite-03.shader_test case
is the one that checks this:
#version 120
attribute vec3 vertex;
uniform mat4 mvp = mat4(1.);
uniform int i = 3;
void main()
{
vec4 tmp;
/* These two blocks of code should produce the same result, but or some
* reason the tmp[3] assignment in the first version gets eliminated by
* one of Mesa's optimization passes.
*/
#if 1
tmp[i] = 1.0;
tmp.xyz = vertex;
#else
tmp.w = 1.0;
tmp.xyz = vertex;
#endif
gl_Position = mvp * tmp;
}
For instructions with variable indexing, I change the available mask,
but I only modify the instruction when the available mask becomes zero.
This is handled by the last hunk in the patch (with the "give up"
comment).
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