On 02/08/2013 04:24 PM, Eric Anholt wrote:
Ian Romanick <i...@freedesktop.org> writes:

From: Ian Romanick <ian.d.roman...@intel.com>

Three parts to the fix:

1. If the array dereference is a constant index, figure out the real
write mask.

2. If the array dereference not is a constant index, assume the
assignment may generate any component.

3. If the array dereference not is a constant index, assume the
assigment will not kill any previous component write.

Man I wish we didn't leave vector array derefs in the GLSL IR.  Or
rather, I wish we didn't try optimizing on this IR.

-static bool debug = false;
+static bool debug = true;

left the debug on.

I fixed that in v2 of the patch that I sent a day or two after v1.


  namespace {

+static bool
+is_array_deref_of_vector(ir_rvalue *ir)
+{
+   if (ir->ir_type == ir_type_dereference_array) {
+      ir_dereference_array *const d = ir->as_dereference_array();
+
+      assert(d != NULL);

Or just make the if statement "if (d)" and drop the assert.

+ * a vector, the \c write_mask of the assignment is returned.  If the LHS of
+ * the assignment is an array dereference, the write mask is a lie.  The
+ * actual write mask is determined by the array index.  If the array index is
+ * a constant, calculate the mask from that constant.

+ * If the index is not a constant, the function can operation in one of two

                                                        operate

+ * modes.  In the first mode, when \c want_availability_mask is \c true, it is
+ * assumed that any field of the vector may be written.  This is used when
+ * adding an assignment to the assignment list.  In the second mode, when
+ * \c want_availability_mask is \c false, it is assumed that no fields of the
+ * vector are written.  This is used when trying to remove earlier assignments
+ * from the list.
+ */
+static int
+may_set_mask(ir_assignment *ir, bool want_availability_mask)
+{
+   int mask = ir->write_mask;
+
+   /* If the LHS is an array derefernce of a vector, try to figure out what
+    * the real write mask is.  If the index is not a constant, assume that any
+    * element may be written.
+    */
+   if (is_array_deref_of_vector(ir->lhs)) {
+      ir_dereference_array *const d = ir->lhs->as_dereference_array();
+      ir_constant *const c = d->array_index->as_constant();
+
+      if (c != NULL) {
+         const int idx = (c != NULL) ? c->get_uint_component(0) : -1;
+
+         if (idx >= 0 && idx <= 3)
+            mask = 1U << idx;
+         else
+            mask = 0;
+      } else {
+         /* Set the write-mask depending on the size of the vector.
+          */
+         if (want_availability_mask)
+            mask = (1U << d->array->type->vector_components()) - 1;
+         else
+            mask = 0;
+      }
+   }
+
+   return mask;
+}


+
  class assignment_entry : public exec_node
  {
  public:
@@ -51,7 +114,7 @@ public:
        assert(ir);
        this->lhs = lhs;
        this->ir = ir;
-      this->available = ir->write_mask;
+      this->available = may_set_mask(ir, true);

I don't think the want_availability_mask makes sense. If you're noting
an array deref of a vector for later dead code elimination, a later
instruction that sets the vector's .x shouldn't go turn off .x of this
instruction.

I did it like this so that we could still optimize things like:

    vec4 v = ...;

    v[i] =  ...;   // i is a uniform or similar
    ...
    v.x = ...;
    ...
    v.y = ...;
    ...
    v.z = ...;
    ...
    v.w = ...;

Even though the initial assignment(s) set "any field", the later assignments wipe them all out.

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