On 02/01/2013 01:53 AM, Marek Olšák wrote:
Do you plan to merge this branch anytime soon?


Sorry, I almost forgot about that. Though, in theory, I'd like to get some testing reports first confirming that it doesn't break everything for the non-evergreen chips (I can only test on evergreen), but I guess the problems (if any) may be sorted out in master.

I'll rebase updated version on the current master and test if it still works without regressions at least on evergreen, then I'll push it, probably in a few hours.

Vadim


Marek

On Sat, Dec 29, 2012 at 5:36 PM, Vadim Girlin <vadimgir...@gmail.com> wrote:
The patches are pretty big so you can find the branch here:

http://cgit.freedesktop.org/~vadimg/mesa/log/?h=r600-disasm

My primary goal was to have a shader disassembler in the driver to simplify
the debugging. The disassembler itself is small, but it relies on the big
patch that introduces the tables with ISA information - names of the
instructions, opcodes for different chip classes, flags to simplify
instruction classification, etc. Although the disassembler needs the names
only, I had the complete tables already prepared for other work on shader
optimization, so I think that it makes sense to use other stuff as well
while I'm at it.

All bytecode structs now contain the indices of instruction records in the
tables instead of native opcodes - this allows easy access to all related
information in the tables - e.g. number of operands for alu instructions,
native opcode for current chip class, etc. Also this allows to use single id
for instruction even if it has different opcodes on different chips, that
is, e.g. we don't have to check for all possible opcodes to say that current
instruction is DOT4, we can simply compare alu->op with ALU_OP2_DOT4
constant that represents the index in the table, so this simplifies the
processing of the shader code. Also alu table contains the information about
allowed slots (vector/scalar) for different chip classes and some additional
flags - e.g. instead of comparing some opcode with all possible KILLxx
opcodes we can simply check the flag that is set in the table for all KILLxx
instructions.

The branch was tested on evergreen and there are no regressions with both
shader backends (llvm and old), but I won't be surprised if there are bugs
for another chip classes. I'll appreciate testing on r6xx/r7xx/cayman, but
be ready to possible lockups etc.

New disassembler can be activated with R600_DUMP_SHADERS=2.

R600_DUMP_SHADERS=1 still uses old dump method, 3 - produces both dumps for
every shader.

Vadim
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