The patches are pretty big so you can find the branch here:

http://cgit.freedesktop.org/~vadimg/mesa/log/?h=r600-disasm

My primary goal was to have a shader disassembler in the driver to simplify the debugging. The disassembler itself is small, but it relies on the big patch that introduces the tables with ISA information - names of the instructions, opcodes for different chip classes, flags to simplify instruction classification, etc. Although the disassembler needs the names only, I had the complete tables already prepared for other work on shader optimization, so I think that it makes sense to use other stuff as well while I'm at it.

All bytecode structs now contain the indices of instruction records in the tables instead of native opcodes - this allows easy access to all related information in the tables - e.g. number of operands for alu instructions, native opcode for current chip class, etc. Also this allows to use single id for instruction even if it has different opcodes on different chips, that is, e.g. we don't have to check for all possible opcodes to say that current instruction is DOT4, we can simply compare alu->op with ALU_OP2_DOT4 constant that represents the index in the table, so this simplifies the processing of the shader code. Also alu table contains the information about allowed slots (vector/scalar) for different chip classes and some additional flags - e.g. instead of comparing some opcode with all possible KILLxx opcodes we can simply check the flag that is set in the table for all KILLxx instructions.

The branch was tested on evergreen and there are no regressions with both shader backends (llvm and old), but I won't be surprised if there are bugs for another chip classes. I'll appreciate testing on r6xx/r7xx/cayman, but be ready to possible lockups etc.

New disassembler can be activated with R600_DUMP_SHADERS=2.

R600_DUMP_SHADERS=1 still uses old dump method, 3 - produces both dumps for every shader.

Vadim
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