Do you plan to merge this branch anytime soon? Marek
On Sat, Dec 29, 2012 at 5:36 PM, Vadim Girlin <vadimgir...@gmail.com> wrote: > The patches are pretty big so you can find the branch here: > > http://cgit.freedesktop.org/~vadimg/mesa/log/?h=r600-disasm > > My primary goal was to have a shader disassembler in the driver to simplify > the debugging. The disassembler itself is small, but it relies on the big > patch that introduces the tables with ISA information - names of the > instructions, opcodes for different chip classes, flags to simplify > instruction classification, etc. Although the disassembler needs the names > only, I had the complete tables already prepared for other work on shader > optimization, so I think that it makes sense to use other stuff as well > while I'm at it. > > All bytecode structs now contain the indices of instruction records in the > tables instead of native opcodes - this allows easy access to all related > information in the tables - e.g. number of operands for alu instructions, > native opcode for current chip class, etc. Also this allows to use single id > for instruction even if it has different opcodes on different chips, that > is, e.g. we don't have to check for all possible opcodes to say that current > instruction is DOT4, we can simply compare alu->op with ALU_OP2_DOT4 > constant that represents the index in the table, so this simplifies the > processing of the shader code. Also alu table contains the information about > allowed slots (vector/scalar) for different chip classes and some additional > flags - e.g. instead of comparing some opcode with all possible KILLxx > opcodes we can simply check the flag that is set in the table for all KILLxx > instructions. > > The branch was tested on evergreen and there are no regressions with both > shader backends (llvm and old), but I won't be surprised if there are bugs > for another chip classes. I'll appreciate testing on r6xx/r7xx/cayman, but > be ready to possible lockups etc. > > New disassembler can be activated with R600_DUMP_SHADERS=2. > > R600_DUMP_SHADERS=1 still uses old dump method, 3 - produces both dumps for > every shader. > > Vadim > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev