Carl Worth <cwo...@cworth.org> writes:

> Carl Worth <cwo...@cworth.org> writes:
>> Note: The test results mentioned here, (and in the following patches), expect
>> the fixes I recently submitted to the fbo-* tests in piglit. That series
>> consists of 5 patches starting with:
>
> While developing this patch series, I did most of my testing with the
> fbo-* tests mentioned above. I had meant to do a more-inclusive run of
> piglit tests before sending this series out, but I forgot to do that.
>
> I've just completed that testing and found the following two changes
> which are not mentioned in my emails for this patch series:
>
> 1. shaders/glsl-fs-user-varying-if

This is a broken test, and I thought I'd sent out a patch for it before.

> 2. EXT_texture_integer/texture_integer_glsl130
>
>       This test changes from PASS to FAIL. The output is:
>
>               Errors:
>               texture-integer: failure with format GL_RG8I:
>                 texture color = 71, 55, 112, 0
>                 expected color = 0.25, 0.5, 0, 0
>                 result color = 0.25098, 0.501961, 0, 1
>
>       Again, I haven't looked at this test closely yet, but here, at
>       least, the new results do seem consistent with my patch series,
>       (alpha changing from 0 to 1 for an RG format). Perhaps the test
>       should be updated?
>
> Any feedback from anyone with more knowledge of these two tests would be
> appreciated.

This test code is impenetrable, but the assumption has been that the
driver is at fault.

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