Carl Worth <cwo...@cworth.org> writes: > Carl Worth <cwo...@cworth.org> writes: >> Note: The test results mentioned here, (and in the following patches), expect >> the fixes I recently submitted to the fbo-* tests in piglit. That series >> consists of 5 patches starting with: > > While developing this patch series, I did most of my testing with the > fbo-* tests mentioned above. I had meant to do a more-inclusive run of > piglit tests before sending this series out, but I forgot to do that. > > I've just completed that testing and found the following two changes > which are not mentioned in my emails for this patch series: > > 1. shaders/glsl-fs-user-varying-if
This is a broken test, and I thought I'd sent out a patch for it before. > 2. EXT_texture_integer/texture_integer_glsl130 > > This test changes from PASS to FAIL. The output is: > > Errors: > texture-integer: failure with format GL_RG8I: > texture color = 71, 55, 112, 0 > expected color = 0.25, 0.5, 0, 0 > result color = 0.25098, 0.501961, 0, 1 > > Again, I haven't looked at this test closely yet, but here, at > least, the new results do seem consistent with my patch series, > (alpha changing from 0 to 1 for an RG format). Perhaps the test > should be updated? > > Any feedback from anyone with more knowledge of these two tests would be > appreciated. This test code is impenetrable, but the assumption has been that the driver is at fault.
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