Carl Worth <cwo...@cworth.org> writes: > Note: The test results mentioned here, (and in the following patches), expect > the fixes I recently submitted to the fbo-* tests in piglit. That series > consists of 5 patches starting with:
While developing this patch series, I did most of my testing with the fbo-* tests mentioned above. I had meant to do a more-inclusive run of piglit tests before sending this series out, but I forgot to do that. I've just completed that testing and found the following two changes which are not mentioned in my emails for this patch series: 1. shaders/glsl-fs-user-varying-if This test changes from FAIL to PASS with my patch series. The output says: "Probe at (.., ..)" returning mismatched results is expected and correct. Probe at (15,15) Expected: 0.000000 1.000000 0.000000 Observed: 0.000000 0.000000 1.000000 I'm not familiar with this test, so without looking closer at it, I don't know what the above means nor whether the PASS result is legitimate based on my changes. 2. EXT_texture_integer/texture_integer_glsl130 This test changes from PASS to FAIL. The output is: Errors: texture-integer: failure with format GL_RG8I: texture color = 71, 55, 112, 0 expected color = 0.25, 0.5, 0, 0 result color = 0.25098, 0.501961, 0, 1 Again, I haven't looked at this test closely yet, but here, at least, the new results do seem consistent with my patch series, (alpha changing from 0 to 1 for an RG format). Perhaps the test should be updated? Any feedback from anyone with more knowledge of these two tests would be appreciated. -Carl -- carl.d.wo...@intel.com
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