From: Ian Romanick <ian.d.roman...@intel.com> Just like DEPTH_COMPONENT.
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> --- src/mesa/main/teximage.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index eeb977e..7a15196 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -2006,7 +2006,8 @@ texture_error_check( struct gl_context *ctx, } /* additional checks for depth textures */ - if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) { + if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT + || _mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_STENCIL) { /* Only 1D, 2D, rect, array and cube textures supported, not 3D * Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */ if (target != GL_TEXTURE_1D && -- 1.7.11.7 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev