On 01/16/2013 01:49 PM, Kenneth Graunke wrote:
ES 3.0 supports 2D array textures, which are populated via TexImage3D.

Fixes es3conform's shadow_execution_frag test.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
  src/mesa/main/glformats.c | 4 ++--
  1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
index 7969f77..9831ab4 100644
--- a/src/mesa/main/glformats.c
+++ b/src/mesa/main/glformats.c
@@ -2068,7 +2068,7 @@ _mesa_es3_error_check_format_and_type(GLenum format, 
GLenum type,
        break;

     case GL_DEPTH_COMPONENT:
-      if (dimensions != 2) {
+      if (dimensions == 1) {

These checks are suck. :( Won't this let you specify depth component textures for GL_TEXTURE_3D textures too?

           return GL_INVALID_OPERATION;
        }
        switch (type) {
@@ -2098,7 +2098,7 @@ _mesa_es3_error_check_format_and_type(GLenum format, 
GLenum type,
        break;

     case GL_DEPTH_STENCIL:
-      if (dimensions != 2) {
+      if (dimensions == 1) {
           return GL_INVALID_OPERATION;
        }
        switch (type) {


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