ES 3.0 supports 2D array textures, which are populated via TexImage3D. Fixes es3conform's shadow_execution_frag test.
Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/main/glformats.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index 7969f77..9831ab4 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -2068,7 +2068,7 @@ _mesa_es3_error_check_format_and_type(GLenum format, GLenum type, break; case GL_DEPTH_COMPONENT: - if (dimensions != 2) { + if (dimensions == 1) { return GL_INVALID_OPERATION; } switch (type) { @@ -2098,7 +2098,7 @@ _mesa_es3_error_check_format_and_type(GLenum format, GLenum type, break; case GL_DEPTH_STENCIL: - if (dimensions != 2) { + if (dimensions == 1) { return GL_INVALID_OPERATION; } switch (type) { -- 1.8.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev