On Mon, Oct 01, 2012 at 01:38:04PM +0300, Imre Deak wrote: > Signed-off-by: Imre Deak <imre.d...@intel.com> > Reviewed-by: Brian Paul <bri...@vmware.com> Reviewed-by: Oliver McFadden <oliver.mcfad...@linux.intel.com> > --- > src/mesa/main/get.c | 1026 > +----------------------------------------------- > src/mesa/main/mtypes.h | 2 - > 2 files changed, 13 insertions(+), 1015 deletions(-) > > diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c > index 6c32f81..c5ccd66 100644 > --- a/src/mesa/main/get.c > +++ b/src/mesa/main/get.c > @@ -395,982 +395,13 @@ extra_NV_read_buffer_api_gl[] = { > * glGet*v(). The table is partitioned into six parts: enums > * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared > * between OpenGL and GLES, enums exclusive to GLES, etc for the > - * remaining combinations. When we add the enums to the hash table in > - * _mesa_init_get_hash(), we only add the enums for the API we're > - * instantiating and the different sections are guarded by #if > - * FEATURE_GL etc to make sure we only compile in the enums we may > - * need. */ > - > -static const struct value_desc values[] = { > - /* Enums shared between OpenGL, GLES1 and GLES2 */ > - { 0, 0, TYPE_API_MASK, > - API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT | > - API_OPENGL_CORE_BIT, > - NO_EXTRA}, > - { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers }, > - { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA }, > - { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, > - { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers }, > - { GL_COLOR_CLEAR_VALUE, LOC_CUSTOM, TYPE_FLOATN_4, 0, > extra_new_frag_clamp }, > - { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, > - { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA }, > - { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA }, > - { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA }, > - { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), > NO_EXTRA }, > - { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA }, > - { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA }, > - { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA }, > - { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA }, > - { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA }, > - { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA }, > - { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers }, > - { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA }, > - { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), > NO_EXTRA }, > - { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA > }, > - { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA > }, > - { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, > - offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA }, > - { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA }, > - { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA }, > - { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), > NO_EXTRA }, > - { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), > NO_EXTRA }, > - { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA > }, > - { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA }, > - { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers }, > - { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, > - { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA }, > - { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA }, > - { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA }, > - { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, > - { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA }, > - { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA > }, > - { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA > }, > - { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, > - { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA }, > - { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, > - { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA }, > - { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA }, > - { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA > }, > - { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA }, > - { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA }, > - > - /* GL_ARB_multitexture */ > - { GL_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, > - > - /* Note that all the OES_* extensions require that the Mesa "struct > - * gl_extensions" include a member with the name of the extension. > - * That structure does not yet include OES extensions (and we're > - * not sure whether it will). If it does, all the OES_* > - * extensions below should mark the dependency. */ > - > - /* GL_ARB_texture_cube_map */ > - { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT, > - TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map }, > - { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT, > - offsetof(struct gl_context, Const.MaxCubeTextureLevels), > - extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */ > - > - /* XXX: OES_blend_subtract */ > - { GL_BLEND_SRC_RGB, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, > - { GL_BLEND_DST_RGB, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, > - { GL_BLEND_SRC_ALPHA, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA }, > - { GL_BLEND_DST_ALPHA, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA }, > - > - /* GL_BLEND_EQUATION_RGB, which is what we're really after, is > - * defined identically to GL_BLEND_EQUATION. */ > - { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA }, > - { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), > NO_EXTRA }, > - > - /* GL_ARB_texture_compression */ > - { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, > NO_EXTRA }, > - { GL_COMPRESSED_TEXTURE_FORMATS, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, > - > - /* GL_ARB_multisample */ > - { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, > - CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA }, > - { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), > NO_EXTRA }, > - { GL_SAMPLE_COVERAGE_VALUE_ARB, > - CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA }, > - { GL_SAMPLE_COVERAGE_INVERT_ARB, > - CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA }, > - { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA }, > - { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA }, > - > - /* GL_SGIS_generate_mipmap */ > - { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap), > NO_EXTRA }, > + * remaining combinations. To look up the enums valid in a given API > + * we will use a hash table specific to that API. These tables are in > + * turn generated at build time and included through get_hash.h. > + * The different sections are guarded by #if FEATURE_GL etc to make > + * sure we only compile in the enums we may need. */ > > - /* GL_ARB_vertex_buffer_object */ > - { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, > - > - /* GL_ARB_vertex_buffer_object */ > - /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */ > - { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA > }, > - > - /* GL_ARB_color_buffer_float */ > - { GL_CLAMP_VERTEX_COLOR, CONTEXT_ENUM(Light.ClampVertexColor), > extra_ARB_color_buffer_float }, > - { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), > extra_ARB_color_buffer_float }, > - { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), > extra_ARB_color_buffer_float }, > - > - /* GL_ARB_copy_buffer */ > - { GL_COPY_READ_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, > - { GL_COPY_WRITE_BUFFER, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_copy_buffer }, > - > - /* GL_OES_read_format */ > - { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0, > - extra_new_buffers }, > - { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0, > - extra_new_buffers }, > - > - /* GL_EXT_framebuffer_object */ > - { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name), > - extra_EXT_framebuffer_object }, > - { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, > - extra_EXT_framebuffer_object }, > - { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize), > - extra_EXT_framebuffer_object }, > - > - /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's > - * GLSL: */ > - { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA }, > - > - /* GL_{APPLE,ARB,OES}_vertex_array_object */ > - { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name), NO_EXTRA }, > - > - /* GL_EXT_texture_filter_anisotropic */ > - { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, > - CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy), > - extra_EXT_texture_filter_anisotropic }, > - > -#if FEATURE_GL || FEATURE_ES1 > - /* Enums in OpenGL and GLES1 */ > - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT | > API_OPENGL_CORE_BIT, NO_EXTRA }, > - { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA }, > - { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA }, > - { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA }, > - { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA }, > - { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA }, > - { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA }, > - { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA }, > - { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA }, > - { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA }, > - { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA }, > - { GL_LIGHT_MODEL_AMBIENT, > - CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA }, > - { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA }, > - { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA }, > - { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA }, > - { GL_ALPHA_TEST_REF, LOC_CUSTOM, TYPE_FLOATN, 0, extra_new_frag_clamp }, > - { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, > - { GL_CLIP_DISTANCE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), > extra_valid_clip_distance }, > - { GL_CLIP_DISTANCE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), > extra_valid_clip_distance }, > - { GL_CLIP_DISTANCE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), > extra_valid_clip_distance }, > - { GL_CLIP_DISTANCE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), > extra_valid_clip_distance }, > - { GL_CLIP_DISTANCE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), > extra_valid_clip_distance }, > - { GL_CLIP_DISTANCE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), > extra_valid_clip_distance }, > - { GL_CLIP_DISTANCE6, CONTEXT_BIT6(Transform.ClipPlanesEnabled), > extra_valid_clip_distance }, > - { GL_CLIP_DISTANCE7, CONTEXT_BIT7(Transform.ClipPlanesEnabled), > extra_valid_clip_distance }, > - { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA }, > - { GL_CURRENT_COLOR, > - CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), > - extra_flush_current }, > - { GL_CURRENT_NORMAL, > - CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3), > - extra_flush_current }, > - { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, > - extra_flush_current_valid_texture_unit }, > - { GL_POINT_DISTANCE_ATTENUATION, CONTEXT_FLOAT3(Point.Params[0]), > NO_EXTRA }, > - { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, > - { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, > - { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, > - { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA }, > - { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA }, > - { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA }, > - { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA }, > - { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA }, > - { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA }, > - { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA }, > - { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA }, > - { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA }, > - { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA }, > - { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), > NO_EXTRA }, > - { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), > NO_EXTRA }, > - { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA }, > - { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA > }, > - { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, > - offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, > - { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA }, > - { GL_PACK_SKIP_IMAGES, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, > - { GL_PERSPECTIVE_CORRECTION_HINT, > CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA }, > - { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA }, > - { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA }, > - { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA }, > - { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA }, > - { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA }, > - { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA }, > - { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), > NO_EXTRA }, > - { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), > NO_EXTRA }, > - { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, > - offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA }, > - { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA }, > - { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA }, > - { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, > - { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit > }, > - { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0, > - extra_valid_texture_unit }, > - > - { GL_VERTEX_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_POS].Enabled), > NO_EXTRA }, > - { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Size), > NO_EXTRA }, > - { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_POS].Type), > NO_EXTRA }, > - { GL_VERTEX_ARRAY_STRIDE, > ARRAY_INT(VertexAttrib[VERT_ATTRIB_POS].Stride), NO_EXTRA }, > - { GL_NORMAL_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_NORMAL].Enabled), > NO_EXTRA }, > - { GL_NORMAL_ARRAY_TYPE, > ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_NORMAL].Type), NO_EXTRA }, > - { GL_NORMAL_ARRAY_STRIDE, > ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA }, > - { GL_COLOR_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR0].Enabled), > NO_EXTRA }, > - { GL_COLOR_ARRAY_SIZE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Size), > NO_EXTRA }, > - { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), > NO_EXTRA }, > - { GL_COLOR_ARRAY_STRIDE, > ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA }, > - { GL_TEXTURE_COORD_ARRAY, > - LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), > NO_EXTRA }, > - { GL_TEXTURE_COORD_ARRAY_SIZE, > - LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA > }, > - { GL_TEXTURE_COORD_ARRAY_TYPE, > - LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA > }, > - { GL_TEXTURE_COORD_ARRAY_STRIDE, > - LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), > NO_EXTRA }, > - > - /* GL_ARB_ES2_compatibility */ > - { GL_SHADER_COMPILER, CONST(1), extra_ARB_ES2_compatibility }, > - { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), > - extra_ARB_ES2_compatibility }, > - { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, > - extra_ARB_ES2_compatibility }, > - { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, > - extra_ARB_ES2_compatibility }, > - > - /* GL_ARB_multitexture */ > - { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA }, > - { GL_CLIENT_ACTIVE_TEXTURE, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, > - > - /* GL_ARB_texture_cube_map */ > - { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, > - /* S, T, and R are always set at the same time */ > - { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0, > - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, > - > - /* GL_ARB_multisample */ > - { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA }, > - { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), > NO_EXTRA }, > - > - /* GL_ARB_vertex_buffer_object */ > - { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, > - offsetof(struct gl_array_object, > VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA }, > - { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, > - offsetof(struct gl_array_object, > VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA }, > - { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, > - offsetof(struct gl_array_object, > VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA }, > - { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, > NO_OFFSET, NO_EXTRA }, > - > - /* GL_OES_point_sprite */ > - { GL_POINT_SPRITE_NV, > - CONTEXT_BOOL(Point.PointSprite), > - extra_NV_point_sprite_ARB_point_sprite }, > - > - /* GL_ARB_fragment_shader */ > - { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, > - CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents), > - extra_ARB_fragment_shader }, > - > - /* GL_ARB_vertex_shader */ > - { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, > - CONTEXT_INT(Const.VertexProgram.MaxUniformComponents), > - extra_ARB_vertex_shader }, > - { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0, > - extra_ARB_vertex_shader }, > - > - /* GL_EXT_texture_lod_bias */ > - { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias), > - NO_EXTRA }, > -#endif /* FEATURE_GL || FEATURE_ES1 */ > - > -#if FEATURE_ES1 > - { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT }, > - /* XXX: OES_matrix_get */ > - { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES }, > - { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES }, > - { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES }, > - > - /* OES_point_size_array */ > - { GL_POINT_SIZE_ARRAY_OES, > ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) }, > - { GL_POINT_SIZE_ARRAY_TYPE_OES, > ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) }, > - { GL_POINT_SIZE_ARRAY_STRIDE_OES, > ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) }, > - { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 }, > -#endif /* FEATURE_ES1 */ > - > -#if FEATURE_GL || FEATURE_ES2 > - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGL_CORE_BIT | > API_OPENGLES2_BIT, NO_EXTRA }, > - { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */ > - CONTEXT_INT(Const.MaxTextureCoordUnits), > - extra_ARB_fragment_program_NV_fragment_program }, > - { GL_PACK_IMAGE_HEIGHT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, > - { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA }, > - { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA }, > - { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA }, > - { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA }, > - { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA }, > - { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA }, > - { GL_UNPACK_SKIP_IMAGES, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, > - { GL_UNPACK_IMAGE_HEIGHT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, > - > - /* GL_ARB_draw_buffers */ > - { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, > - > - /* GL_EXT_framebuffer_object / GL_NV_fbo_color_attachments */ > - { GL_MAX_COLOR_ATTACHMENTS, CONTEXT_INT(Const.MaxColorAttachments), > - extra_EXT_framebuffer_object }, > - > - /* GL_ARB_draw_buffers / GL_NV_draw_buffers (for ES 2.0) */ > - { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, > - { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]), > - extra_valid_draw_buffer }, > - { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]), > - extra_valid_draw_buffer }, > - { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]), > - extra_valid_draw_buffer }, > - { GL_DRAW_BUFFER4_ARB, BUFFER_ENUM(ColorDrawBuffer[4]), > - extra_valid_draw_buffer }, > - { GL_DRAW_BUFFER5_ARB, BUFFER_ENUM(ColorDrawBuffer[5]), > - extra_valid_draw_buffer }, > - { GL_DRAW_BUFFER6_ARB, BUFFER_ENUM(ColorDrawBuffer[6]), > - extra_valid_draw_buffer }, > - { GL_DRAW_BUFFER7_ARB, BUFFER_ENUM(ColorDrawBuffer[7]), > - extra_valid_draw_buffer }, > - > - { GL_BLEND_COLOR_EXT, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp > }, > - /* GL_ARB_fragment_program */ > - { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */ > - CONTEXT_INT(Const.MaxTextureImageUnits), > - extra_ARB_fragment_program_NV_fragment_program }, > - { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, > - CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader > }, > - { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, > - CONTEXT_INT(Const.MaxCombinedTextureImageUnits), > - extra_ARB_vertex_shader }, > - > - /* GL_ARB_shader_objects > - * Actually, this token isn't part of GL_ARB_shader_objects, but is > - * close enough for now. */ > - { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects }, > - > - /* OpenGL 2.0 */ > - { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA }, > - { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA > }, > - { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA > }, > - { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA }, > - { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA }, > - { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), > NO_EXTRA }, > - { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), > NO_EXTRA }, > - > - { GL_MAX_VERTEX_ATTRIBS_ARB, > - CONTEXT_INT(Const.VertexProgram.MaxAttribs), > - extra_ARB_vertex_program_api_es2 }, > - > - /* OES_texture_3D */ > - { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA > }, > - { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT, > - offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA }, > - > - /* GL_ARB_fragment_program/OES_standard_derivatives */ > - { GL_FRAGMENT_SHADER_DERIVATIVE_HINT, > - CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader > }, > - > - /* GL_NV_read_buffer */ > - { GL_READ_BUFFER, > - LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl }, > - > -#endif /* FEATURE_GL || FEATURE_ES2 */ > - > -#if FEATURE_ES1 || FEATURE_ES2 > - { 0, 0, TYPE_API_MASK, API_OPENGLES | API_OPENGLES2_BIT, NO_EXTRA }, > - /* GL_OES_EGL_image_external */ > - { GL_TEXTURE_BINDING_EXTERNAL_OES, LOC_CUSTOM, > - TYPE_INT, TEXTURE_EXTERNAL_INDEX, extra_OES_EGL_image_external }, > - { GL_TEXTURE_EXTERNAL_OES, LOC_CUSTOM, > - TYPE_BOOLEAN, 0, extra_OES_EGL_image_external }, > -#endif > - > -#if FEATURE_ES2 > - /* Enums unique to OpenGL ES 2.0 */ > - { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA }, > - { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, > - { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA }, > - { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, > - { GL_SHADER_COMPILER, CONST(1), NO_EXTRA }, > - /* OES_get_program_binary */ > - { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, > - { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA }, > -#endif /* FEATURE_ES2 */ > - > -#if FEATURE_GL > - /* Remaining enums are only in OpenGL */ > - { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGL_CORE_BIT, NO_EXTRA }, > - { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA }, > - { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA }, > - { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA }, > - { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA }, > - { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], > TYPE_FLOATN_4), NO_EXTRA }, > - { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA }, > - { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA }, > - { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA }, > - { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA }, > - { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA }, > - { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA }, > - { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA }, > - { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), > NO_EXTRA }, > - { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA > }, > - { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), > NO_EXTRA }, > - { GL_CURRENT_INDEX, > - CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]), > - extra_flush_current }, > - { GL_CURRENT_RASTER_COLOR, > - CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA }, > - { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), > NO_EXTRA }, > - { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA }, > - { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), > NO_EXTRA }, > - { GL_CURRENT_RASTER_SECONDARY_COLOR, > - CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA > }, > - { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, > - extra_valid_texture_unit }, > - { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), > NO_EXTRA }, > - { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA }, > - { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA }, > - { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA }, > - { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA }, > - { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA }, > - { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA }, > - { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA }, > - { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA }, > - { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA }, > - { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA }, > - { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers }, > - { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA }, > - { GL_INDEX_MODE, CONST(0) , NO_EXTRA}, > - { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA }, > - { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA }, > - { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA }, > - { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), > NO_EXTRA }, > - { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), > NO_EXTRA }, > - { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA }, > - { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, > - { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA }, > - { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), > NO_EXTRA }, > - { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA }, > - { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA }, > - { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA }, > - { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA }, > - { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA }, > - { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA }, > - { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA }, > - { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA }, > - { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA }, > - { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA > }, > - { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA > }, > - { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA > }, > - { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA > }, > - { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA }, > - { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA }, > - { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA }, > - { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA }, > - { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA }, > - { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA }, > - { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA }, > - { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA > }, > - { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA > }, > - { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA > }, > - { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA > }, > - { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA }, > - { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA }, > - { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA }, > - { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA }, > - { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA }, > - { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), > NO_EXTRA }, > - > - { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA }, > - { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA }, > - { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA }, > - { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA }, > - { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA }, > - { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA }, > - { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA }, > - { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA }, > - { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA }, > - { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA }, > - { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA }, > - { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA }, > - { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA }, > - { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA }, > - { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA }, > - { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA }, > - { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA }, > - { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA }, > - { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), > NO_EXTRA }, > - { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA }, > - { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), > NO_EXTRA }, > - { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA }, > - { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA }, > - { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA }, > - { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA }, > - { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA }, > - { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA }, > - { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA }, > - { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA }, > - { GL_RGBA_MODE, CONST(1), NO_EXTRA }, > - { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA }, > - > - { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA }, > - > - { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, > - { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA }, > - { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA > }, > - { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA > }, > - > - { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA > }, > - { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT, > - TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, > - { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT, > - TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array }, > - { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, > - CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array }, > - > - { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0, > - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, > - { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1, > - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, > - { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2, > - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, > - { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3, > - offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA }, > - { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA }, > - { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA }, > - { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA }, > - { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA }, > - > - /* Vertex arrays */ > - { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, > - { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, > - { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, > - { GL_INDEX_ARRAY, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled), NO_EXTRA }, > - { GL_INDEX_ARRAY_TYPE, > ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Type), NO_EXTRA }, > - { GL_INDEX_ARRAY_STRIDE, > ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Stride), NO_EXTRA }, > - { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, > - { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, > - { GL_EDGE_FLAG_ARRAY, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA }, > - { GL_EDGE_FLAG_ARRAY_STRIDE, > ARRAY_INT(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Stride), NO_EXTRA }, > - { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA }, > - > - /* GL_ARB_texture_compression */ > - { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), > NO_EXTRA }, > - > - /* GL_EXT_compiled_vertex_array */ > - { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst), > - extra_EXT_compiled_vertex_array }, > - { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount), > - extra_EXT_compiled_vertex_array }, > - > - /* GL_ARB_transpose_matrix */ > - { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, > - CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA }, > - { GL_TRANSPOSE_PROJECTION_MATRIX_ARB, > - CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA }, > - { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), > NO_EXTRA }, > - > - /* GL_EXT_secondary_color */ > - { GL_COLOR_SUM, CONTEXT_BOOL(Fog.ColorSumEnabled), > - extra_EXT_secondary_color_ARB_vertex_program }, > - { GL_CURRENT_SECONDARY_COLOR, > - CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), > - extra_EXT_secondary_color_flush_current }, > - { GL_SECONDARY_COLOR_ARRAY, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), > - extra_EXT_secondary_color }, > - { GL_SECONDARY_COLOR_ARRAY_TYPE, > ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), > - extra_EXT_secondary_color }, > - { GL_SECONDARY_COLOR_ARRAY_STRIDE, > ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), > - extra_EXT_secondary_color }, > - { GL_SECONDARY_COLOR_ARRAY_SIZE, > ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size), > - extra_EXT_secondary_color }, > - > - /* GL_EXT_fog_coord */ > - { GL_CURRENT_FOG_COORDINATE, > - CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), > - extra_EXT_fog_coord_flush_current }, > - { GL_FOG_COORDINATE_ARRAY, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), > - extra_EXT_fog_coord }, > - { GL_FOG_COORDINATE_ARRAY_TYPE, > ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), > - extra_EXT_fog_coord }, > - { GL_FOG_COORDINATE_ARRAY_STRIDE, > ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), > - extra_EXT_fog_coord }, > - { GL_FOG_COORDINATE_SOURCE, CONTEXT_ENUM(Fog.FogCoordinateSource), > - extra_EXT_fog_coord }, > - > - /* GL_NV_fog_distance */ > - { GL_FOG_DISTANCE_MODE_NV, CONTEXT_ENUM(Fog.FogDistanceMode), > - extra_NV_fog_distance }, > - > - /* GL_IBM_rasterpos_clip */ > - { GL_RASTER_POSITION_UNCLIPPED_IBM, > - CONTEXT_BOOL(Transform.RasterPositionUnclipped), > - extra_IBM_rasterpos_clip }, > - > - /* GL_NV_point_sprite */ > - { GL_POINT_SPRITE_R_MODE_NV, > - CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite }, > - { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin), > - extra_NV_point_sprite_ARB_point_sprite }, > - > - /* GL_NV_vertex_program */ > - { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY0_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(0)].Enabled), > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY1_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(1)].Enabled), > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY2_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(2)].Enabled), > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY3_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(3)].Enabled), > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY4_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(4)].Enabled), > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY5_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(5)].Enabled), > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY6_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(6)].Enabled), > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY7_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(7)].Enabled), > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY8_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(8)].Enabled), > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY9_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(9)].Enabled), > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY10_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(10)].Enabled), > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY11_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(11)].Enabled), > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY12_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(12)].Enabled), > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY13_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(13)].Enabled), > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY14_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(14)].Enabled), > - extra_NV_vertex_program }, > - { GL_VERTEX_ATTRIB_ARRAY15_NV, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_GENERIC(15)].Enabled), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]), > - extra_NV_vertex_program }, > - { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]), > - extra_NV_vertex_program }, > - > - /* GL_NV_fragment_program */ > - { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled), > - extra_NV_fragment_program }, > - { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0, > - extra_NV_fragment_program }, > - { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, > - CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS), > - extra_NV_fragment_program }, > - > - /* GL_NV_texture_rectangle */ > - { GL_TEXTURE_RECTANGLE_NV, > - LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle }, > - { GL_TEXTURE_BINDING_RECTANGLE_NV, > - LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle }, > - { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, > - CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle }, > - > - /* GL_EXT_stencil_two_side */ > - { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide), > - extra_EXT_stencil_two_side }, > - { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA > }, > - > - /* GL_NV_light_max_exponent */ > - { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess), > - extra_NV_light_max_exponent }, > - { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent), > - extra_NV_light_max_exponent }, > - > - /* GL_NV_primitive_restart */ > - { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart), > - extra_NV_primitive_restart }, > - { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex), > - extra_NV_primitive_restart }, > - > - /* GL_ARB_vertex_buffer_object */ > - { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, > - offsetof(struct gl_array_object, > VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA }, > - { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, > - offsetof(struct gl_array_object, > VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA }, > - { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, > - offsetof(struct gl_array_object, > VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA }, > - { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, > - offsetof(struct gl_array_object, > VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA }, > - > - /* GL_EXT_pixel_buffer_object */ > - { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, > - extra_EXT_pixel_buffer_object }, > - { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, > - extra_EXT_pixel_buffer_object }, > - > - /* GL_ARB_vertex_program */ > - { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */ > - CONTEXT_BOOL(VertexProgram.Enabled), > - extra_ARB_vertex_program_NV_vertex_program }, > - { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == > GL_VERTEX_PROGRAM_POINT_SIZE_NV*/ > - CONTEXT_BOOL(VertexProgram.PointSizeEnabled), > - extra_ARB_vertex_program_NV_vertex_program }, > - { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */ > - CONTEXT_BOOL(VertexProgram.TwoSideEnabled), > - extra_ARB_vertex_program_NV_vertex_program }, > - { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == > GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */ > - CONTEXT_INT(Const.MaxProgramMatrixStackDepth), > - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, > - { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */ > - CONTEXT_INT(Const.MaxProgramMatrices), > - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, > - { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == > GL_CURRENT_MATRIX_STACK_DEPTH_NV */ > - LOC_CUSTOM, TYPE_INT, 0, > - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, > - > - { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ > - LOC_CUSTOM, TYPE_MATRIX, 0, > - extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program }, > - { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */ > - LOC_CUSTOM, TYPE_MATRIX, 0, > - extra_ARB_vertex_program_ARB_fragment_program }, > - > - { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */ > - CONTEXT_INT(Program.ErrorPos), > - > extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program > }, > - > - /* GL_ARB_fragment_program */ > - { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled), > - extra_ARB_fragment_program }, > - > - /* GL_EXT_depth_bounds_test */ > - { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest), > - extra_EXT_depth_bounds_test }, > - { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin), > - extra_EXT_depth_bounds_test }, > - > - /* GL_ARB_depth_clamp*/ > - { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp), > - extra_ARB_depth_clamp }, > - > - /* GL_ATI_fragment_shader */ > - { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader }, > - { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader }, > - { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader }, > - { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader }, > - { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader }, > - { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader }, > - { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader }, > - { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, > - CONST(3), extra_ATI_fragment_shader }, > - > - /* GL_EXT_framebuffer_blit > - * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */ > - { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0, > - extra_EXT_framebuffer_blit }, > - > - /* GL_EXT_provoking_vertex */ > - { GL_PROVOKING_VERTEX_EXT, > - CONTEXT_ENUM(Light.ProvokingVertex), extra_EXT_provoking_vertex }, > - { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, > - CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention), > - extra_EXT_provoking_vertex }, > - > - /* GL_ARB_framebuffer_object */ > - { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples), > - extra_ARB_framebuffer_object_EXT_framebuffer_multisample }, > - > - /* GL_ARB_seamless_cube_map */ > - { GL_TEXTURE_CUBE_MAP_SEAMLESS, > - CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map }, > - > - /* GL_ARB_sync */ > - { GL_MAX_SERVER_WAIT_TIMEOUT, > - CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync }, > - > - /* GL_EXT_texture_integer */ > - { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor), > - extra_EXT_texture_integer }, > - > - /* GL_EXT_transform_feedback */ > - { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, > - extra_EXT_transform_feedback }, > - { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(RasterDiscard), > - extra_EXT_transform_feedback }, > - { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, > - CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents), > - extra_EXT_transform_feedback }, > - { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, > - CONTEXT_INT(Const.MaxTransformFeedbackBuffers), > - extra_EXT_transform_feedback }, > - { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, > - CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents), > - extra_EXT_transform_feedback }, > - > - /* GL_ARB_transform_feedback2 */ > - { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0, > - extra_ARB_transform_feedback2 }, > - { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0, > - extra_ARB_transform_feedback2 }, > - { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0, > - extra_ARB_transform_feedback2 }, > - > - /* GL_ARB_transform_feedback3 */ > - { GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, > - CONTEXT_INT(Const.MaxTransformFeedbackBuffers), > - extra_ARB_transform_feedback3 }, > - { GL_MAX_VERTEX_STREAMS, > - CONTEXT_INT(Const.MaxVertexStreams), > - extra_ARB_transform_feedback3 }, > - > - /* GL_ARB_geometry_shader4 */ > - { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, > - CONTEXT_INT(Const.MaxGeometryTextureImageUnits), > - extra_ARB_geometry_shader4 }, > - { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, > - CONTEXT_INT(Const.MaxGeometryOutputVertices), > - extra_ARB_geometry_shader4 }, > - { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, > - CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), > - extra_ARB_geometry_shader4 }, > - { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, > - CONTEXT_INT(Const.GeometryProgram.MaxUniformComponents), > - extra_ARB_geometry_shader4 }, > - { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, > - CONTEXT_INT(Const.MaxGeometryVaryingComponents), > - extra_ARB_geometry_shader4 }, > - { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, > - CONTEXT_INT(Const.MaxVertexVaryingComponents), > - extra_ARB_geometry_shader4 }, > - > - /* GL_ARB_color_buffer_float */ > - { GL_RGBA_FLOAT_MODE_ARB, BUFFER_FIELD(Visual.floatMode, TYPE_BOOLEAN), 0 > }, > - > - /* GL_EXT_gpu_shader4 / GLSL 1.30 */ > - { GL_MIN_PROGRAM_TEXEL_OFFSET, > - CONTEXT_INT(Const.MinProgramTexelOffset), > - extra_GLSL_130 }, > - { GL_MAX_PROGRAM_TEXEL_OFFSET, > - CONTEXT_INT(Const.MaxProgramTexelOffset), > - extra_GLSL_130 }, > - > - /* GL_ARB_texture_buffer_object */ > - { GL_MAX_TEXTURE_BUFFER_SIZE_ARB, CONTEXT_INT(Const.MaxTextureBufferSize), > - extra_texture_buffer_object }, > - { GL_TEXTURE_BINDING_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, > - extra_texture_buffer_object }, > - { GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, LOC_CUSTOM, TYPE_INT, > - TEXTURE_BUFFER_INDEX, extra_texture_buffer_object }, > - { GL_TEXTURE_BUFFER_FORMAT_ARB, LOC_CUSTOM, TYPE_INT, 0, > - extra_texture_buffer_object }, > - { GL_TEXTURE_BUFFER_ARB, LOC_CUSTOM, TYPE_INT, 0, > - extra_texture_buffer_object }, > - > - /* GL_ARB_sampler_objects / GL 3.3 */ > - { GL_SAMPLER_BINDING, > - LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA }, > - > - /* GL 3.0 */ > - { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, > - { GL_MAJOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, > - { GL_MINOR_VERSION, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 }, > - { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30 }, > - > - /* GL3.0 / GL_EXT_framebuffer_sRGB */ > - { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), > extra_EXT_framebuffer_sRGB }, > - { GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, BUFFER_INT(Visual.sRGBCapable), > extra_EXT_framebuffer_sRGB }, > - > - /* GL 3.1 */ > - /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV > - * vs. GL_PRIMITIVE_RESTART! > - */ > - { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart), > - extra_version_31 }, > - { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex), > - extra_version_31 }, > - > - > - /* GL 3.2 */ > - { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask), > - extra_version_32 }, > - > - /* GL_ARB_robustness */ > - { GL_RESET_NOTIFICATION_STRATEGY_ARB, CONTEXT_ENUM(Const.ResetStrategy), > NO_EXTRA }, > - > - /* GL_ARB_debug_output */ > - { GL_DEBUG_LOGGED_MESSAGES_ARB, CONTEXT_INT(Debug.NumMessages), NO_EXTRA > }, > - { GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, > CONTEXT_INT(Debug.NextMsgLength), NO_EXTRA }, > - { GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, CONST(MAX_DEBUG_LOGGED_MESSAGES), > NO_EXTRA }, > - { GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, CONST(MAX_DEBUG_MESSAGE_LENGTH), > NO_EXTRA }, > - > - { GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, > CONTEXT_INT(Const.MaxDualSourceDrawBuffers), extra_ARB_blend_func_extended }, > - > - /* GL_ARB_uniform_buffer_object */ > - { GL_MAX_VERTEX_UNIFORM_BLOCKS, > CONTEXT_INT(Const.VertexProgram.MaxUniformBlocks), > - extra_ARB_uniform_buffer_object }, > - { GL_MAX_FRAGMENT_UNIFORM_BLOCKS, > CONTEXT_INT(Const.FragmentProgram.MaxUniformBlocks), > - extra_ARB_uniform_buffer_object }, > - { GL_MAX_GEOMETRY_UNIFORM_BLOCKS, > CONTEXT_INT(Const.GeometryProgram.MaxUniformBlocks), > - extra_ARB_uniform_buffer_object_and_geometry_shader }, > - { GL_MAX_COMBINED_UNIFORM_BLOCKS, > CONTEXT_INT(Const.MaxCombinedUniformBlocks), > - extra_ARB_uniform_buffer_object }, > - { GL_MAX_UNIFORM_BLOCK_SIZE, CONTEXT_INT(Const.MaxUniformBlockSize), > - extra_ARB_uniform_buffer_object }, > - { GL_MAX_UNIFORM_BUFFER_BINDINGS, > CONTEXT_INT(Const.MaxUniformBufferBindings), > - extra_ARB_uniform_buffer_object }, > - > - { GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, > CONTEXT_INT(Const.VertexProgram.MaxCombinedUniformComponents), > - extra_ARB_uniform_buffer_object }, > - { GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, > CONTEXT_INT(Const.FragmentProgram.MaxCombinedUniformComponents), > - extra_ARB_uniform_buffer_object }, > - { GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, > CONTEXT_INT(Const.GeometryProgram.MaxCombinedUniformComponents), > - extra_ARB_uniform_buffer_object_and_geometry_shader }, > - { GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, > CONTEXT_INT(Const.UniformBufferOffsetAlignment), > - extra_ARB_uniform_buffer_object }, > - > - { GL_UNIFORM_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, > extra_ARB_uniform_buffer_object }, > - > - /* GL_ARB_timer_query */ > - { GL_TIMESTAMP, LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query } > - > -#endif /* FEATURE_GL */ > -}; > +#include "get_hash.h" > > /* All we need now is a way to look up the value struct from the enum. > * The code generated by gcc for the old generated big switch > @@ -1385,9 +416,6 @@ static const struct value_desc values[] = { > * collisions for any enum (typical numbers). And the code is very > * simple, even though it feels a little magic. */ > > -static unsigned short table[API_LAST + 1][1024]; > -static const int prime_factor = 89, prime_step = 281; > - > #ifdef GET_DEBUG > static void > print_table_stats(int api) > @@ -1404,18 +432,18 @@ print_table_stats(int api) > > api_name = api < Elements(api_names) ? api_names[api] : "N/A"; > count = 0; > - mask = Elements(table[api]) - 1; > + mask = Elements(table(api)) - 1; > memset(collisions, 0, sizeof collisions); > > - for (i = 0; i < Elements(table[api]); i++) { > - if (!table[api][i]) > + for (i = 0; i < Elements(table(api)); i++) { > + if (!table(api)[i]) > continue; > count++; > - d = &values[table[api][i]]; > + d = &values[table(api)[i]]; > hash = (d->pname * prime_factor); > j = 0; > while (1) { > - if (values[table[api][hash & mask]].pname == d->pname) > + if (values[table(api)[hash & mask]].pname == d->pname) > break; > hash += prime_step; > j++; > @@ -1446,34 +474,6 @@ print_table_stats(int api) > */ > void _mesa_init_get_hash(struct gl_context *ctx) > { > - int i, hash, index, mask; > - int api; > - int api_mask = 0, api_bit; > - > - api = ctx->API; > - > - mask = Elements(table[api]) - 1; > - api_bit = 1 << api; > - > - for (i = 0; i < Elements(values); i++) { > - if (values[i].type == TYPE_API_MASK) { > - api_mask = values[i].offset; > - continue; > - } > - if (!(api_mask & api_bit)) > - continue; > - > - hash = (values[i].pname * prime_factor) & mask; > - while (1) { > - index = hash & mask; > - if (!table[api][index]) { > - table[api][index] = i; > - break; > - } > - hash += prime_step; > - } > - } > - > #ifdef GET_DEBUG > print_table_stats(); > #endif > @@ -2001,10 +1001,10 @@ find_value(const char *func, GLenum pname, void **p, > union value *v) > int api; > > api = ctx->API; > - mask = Elements(table[api]) - 1; > + mask = Elements(table(api)) - 1; > hash = (pname * prime_factor); > while (1) { > - int idx = table[api][hash & mask]; > + int idx = table(api)[hash & mask]; > > /* If the enum isn't valid, the hash walk ends with index 0, > * pointing to the first entry of values[] which doesn't hold > diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h > index f185ffd..ba43e57 100644 > --- a/src/mesa/main/mtypes.h > +++ b/src/mesa/main/mtypes.h > @@ -3340,8 +3340,6 @@ typedef enum > API_OPENGLES, > API_OPENGLES2, > API_OPENGL_CORE, > - > - API_LAST = API_OPENGL_CORE, > } gl_api; > > /** > -- > 1.7.9.5 >
-- Oliver McFadden. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev