On Mon, Oct 01, 2012 at 01:38:01PM +0300, Imre Deak wrote: > The following enums used to be extensions but later became part of the > core specification. The _EXT/_ARB versions of these are not present in > in the current XML spec files, only defined in GL/glext.h > > Later we'll need to look up these in a python script using the XML spec. > As a preparation for that remove the _EXT,_ARB suffix from these enums > and rename GL_DISTANCE_ATTENUATION_EXT to GL_POINT_DISTANCE_ATTENUATION. > Naturally, all enums keep their numerical values. > > Note that similar renames shouldn't be necessary in the future: in case > of a new extension the XML spec is updated with the new _EXT/_ARB etc. > name and this name is added to the enum table in get.c. Later the > extension may become part of the core spec, at which point the name w/o > the _EXT/_ARB suffix is added to the XML spec and the table in get.c > remains the same. > > GL_BLEND_DST_ALPHA_EXT > GL_BLEND_DST_RGB_EXT > GL_BLEND_SRC_ALPHA_EXT > GL_BLEND_SRC_RGB_EXT > GL_COLOR_SUM_EXT > GL_COMPRESSED_TEXTURE_FORMATS_ARB > GL_CURRENT_FOG_COORDINATE_EXT > GL_CURRENT_SECONDARY_COLOR_EXT > GL_DISTANCE_ATTENUATION_EXT > GL_FOG_COORDINATE_ARRAY_EXT > GL_FOG_COORDINATE_ARRAY_STRIDE_EXT > GL_FOG_COORDINATE_ARRAY_TYPE_EXT > GL_FOG_COORDINATE_SOURCE_EXT > GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB > GL_PACK_IMAGE_HEIGHT_EXT > GL_PACK_SKIP_IMAGES_EXT > GL_SECONDARY_COLOR_ARRAY_EXT > GL_SECONDARY_COLOR_ARRAY_SIZE_EXT > GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT > GL_SECONDARY_COLOR_ARRAY_TYPE_EXT > GL_UNPACK_IMAGE_HEIGHT_EXT > GL_UNPACK_SKIP_IMAGES_EXT > > Signed-off-by: Imre Deak <imre.d...@intel.com> > Reviewed-by: Brian Paul <bri...@vmware.com> Reviewed-by: Oliver McFadden <oliver.mcfad...@linux.intel.com>
I could make a nit-pick here that the GL_POINT_DISTANCE_ATTENUATION rename should be a separate patch, since this one appears to simply be s/\(_EXT\|_ARB\)\>// but if it's okay with Brian, it's fine by me. > --- > src/mesa/main/get.c | 44 ++++++++++++++++++++++---------------------- > 1 file changed, 22 insertions(+), 22 deletions(-) > > diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c > index e09147b..6c32f81 100644 > --- a/src/mesa/main/get.c > +++ b/src/mesa/main/get.c > @@ -471,10 +471,10 @@ static const struct value_desc values[] = { > extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */ > > /* XXX: OES_blend_subtract */ > - { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, > - { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, > - { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA }, > - { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA }, > + { GL_BLEND_SRC_RGB, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA }, > + { GL_BLEND_DST_RGB, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA }, > + { GL_BLEND_SRC_ALPHA, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA }, > + { GL_BLEND_DST_ALPHA, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA }, > > /* GL_BLEND_EQUATION_RGB, which is what we're really after, is > * defined identically to GL_BLEND_EQUATION. */ > @@ -483,7 +483,7 @@ static const struct value_desc values[] = { > > /* GL_ARB_texture_compression */ > { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, > NO_EXTRA }, > - { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA > }, > + { GL_COMPRESSED_TEXTURE_FORMATS, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA }, > > /* GL_ARB_multisample */ > { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, > @@ -578,7 +578,7 @@ static const struct value_desc values[] = { > extra_flush_current }, > { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0, > extra_flush_current_valid_texture_unit }, > - { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA > }, > + { GL_POINT_DISTANCE_ATTENUATION, CONTEXT_FLOAT3(Point.Params[0]), > NO_EXTRA }, > { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA }, > { GL_FOG_COLOR, LOC_CUSTOM, TYPE_FLOATN_4, 0, extra_new_frag_clamp }, > { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA }, > @@ -599,7 +599,7 @@ static const struct value_desc values[] = { > { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, > offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA }, > { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA }, > - { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, > + { GL_PACK_SKIP_IMAGES, CONTEXT_INT(Pack.SkipImages), NO_EXTRA }, > { GL_PERSPECTIVE_CORRECTION_HINT, > CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA }, > { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA }, > { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA }, > @@ -711,15 +711,15 @@ static const struct value_desc values[] = { > { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */ > CONTEXT_INT(Const.MaxTextureCoordUnits), > extra_ARB_fragment_program_NV_fragment_program }, > - { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, > + { GL_PACK_IMAGE_HEIGHT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA }, > { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA }, > { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA }, > { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA }, > { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA }, > { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA }, > { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA }, > - { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, > - { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, > + { GL_UNPACK_SKIP_IMAGES, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA }, > + { GL_UNPACK_IMAGE_HEIGHT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA }, > > /* GL_ARB_draw_buffers */ > { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA }, > @@ -780,7 +780,7 @@ static const struct value_desc values[] = { > offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA }, > > /* GL_ARB_fragment_program/OES_standard_derivatives */ > - { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, > + { GL_FRAGMENT_SHADER_DERIVATIVE_HINT, > CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader > }, > > /* GL_NV_read_buffer */ > @@ -984,31 +984,31 @@ static const struct value_desc values[] = { > { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), > NO_EXTRA }, > > /* GL_EXT_secondary_color */ > - { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled), > + { GL_COLOR_SUM, CONTEXT_BOOL(Fog.ColorSumEnabled), > extra_EXT_secondary_color_ARB_vertex_program }, > - { GL_CURRENT_SECONDARY_COLOR_EXT, > + { GL_CURRENT_SECONDARY_COLOR, > CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4), > extra_EXT_secondary_color_flush_current }, > - { GL_SECONDARY_COLOR_ARRAY_EXT, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), > + { GL_SECONDARY_COLOR_ARRAY, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_COLOR1].Enabled), > extra_EXT_secondary_color }, > - { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, > ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), > + { GL_SECONDARY_COLOR_ARRAY_TYPE, > ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR1].Type), > extra_EXT_secondary_color }, > - { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, > ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), > + { GL_SECONDARY_COLOR_ARRAY_STRIDE, > ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Stride), > extra_EXT_secondary_color }, > - { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, > ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size), > + { GL_SECONDARY_COLOR_ARRAY_SIZE, > ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR1].Size), > extra_EXT_secondary_color }, > > /* GL_EXT_fog_coord */ > - { GL_CURRENT_FOG_COORDINATE_EXT, > + { GL_CURRENT_FOG_COORDINATE, > CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]), > extra_EXT_fog_coord_flush_current }, > - { GL_FOG_COORDINATE_ARRAY_EXT, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), > + { GL_FOG_COORDINATE_ARRAY, > ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_FOG].Enabled), > extra_EXT_fog_coord }, > - { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, > ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), > + { GL_FOG_COORDINATE_ARRAY_TYPE, > ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_FOG].Type), > extra_EXT_fog_coord }, > - { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, > ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), > + { GL_FOG_COORDINATE_ARRAY_STRIDE, > ARRAY_INT(VertexAttrib[VERT_ATTRIB_FOG].Stride), > extra_EXT_fog_coord }, > - { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource), > + { GL_FOG_COORDINATE_SOURCE, CONTEXT_ENUM(Fog.FogCoordinateSource), > extra_EXT_fog_coord }, > > /* GL_NV_fog_distance */ > -- > 1.7.9.5 > -- Oliver McFadden. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev