On Mon, Jul 30, 2012 at 4:31 AM, Pekka Paalanen <ppaala...@gmail.com> wrote:
> On Tue, 24 Jul 2012 11:31:59 -0600 > Brian Paul <bri...@vmware.com> wrote: > > > When computing a matrix inverse, if the determinant is too small we > could hit > > a divide by zero. There's a check to prevent this (we basically give up > on > > computing the inverse and return the identity matrix.) This patches > loosens > > this test to fix a lighting bug reported by Lars Henning Wendt. > > > > NOTE: This is a candidate for the 8.0 branch. > > --- > > src/mesa/math/m_matrix.c | 2 +- > > 1 files changed, 1 insertions(+), 1 deletions(-) > > > > diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c > > index 02aedba..ef377ee 100644 > > --- a/src/mesa/math/m_matrix.c > > +++ b/src/mesa/math/m_matrix.c > > @@ -513,7 +513,7 @@ static GLboolean invert_matrix_3d_general( GLmatrix > *mat ) > > > > det = pos + neg; > > > > - if (det*det < 1e-25) > > + if (det < 1e-25) > > return GL_FALSE; > > > > det = 1.0F / det; > > Hi, > > just a fly-by question; doesn't that break if determinant is negative? > I.e. reflection transformations. > > Yeah, I think you need a fabsf() there.
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