On Tue, 24 Jul 2012 11:31:59 -0600 Brian Paul <bri...@vmware.com> wrote:
> When computing a matrix inverse, if the determinant is too small we could hit > a divide by zero. There's a check to prevent this (we basically give up on > computing the inverse and return the identity matrix.) This patches loosens > this test to fix a lighting bug reported by Lars Henning Wendt. > > NOTE: This is a candidate for the 8.0 branch. > --- > src/mesa/math/m_matrix.c | 2 +- > 1 files changed, 1 insertions(+), 1 deletions(-) > > diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c > index 02aedba..ef377ee 100644 > --- a/src/mesa/math/m_matrix.c > +++ b/src/mesa/math/m_matrix.c > @@ -513,7 +513,7 @@ static GLboolean invert_matrix_3d_general( GLmatrix *mat ) > > det = pos + neg; > > - if (det*det < 1e-25) > + if (det < 1e-25) > return GL_FALSE; > > det = 1.0F / det; Hi, just a fly-by question; doesn't that break if determinant is negative? I.e. reflection transformations. Thanks, pq _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev