When computing a matrix inverse, if the determinant is too small we could hit a divide by zero. There's a check to prevent this (we basically give up on computing the inverse and return the identity matrix.) This patch loosens this test to fix a lighting bug reported by Lars Henning Wendt.
v2: use abs(det) to handle negative values NOTE: This is a candidate for the 8.0 branch. --- src/mesa/math/m_matrix.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/mesa/math/m_matrix.c b/src/mesa/math/m_matrix.c index 02aedba..ffbdcdb 100644 --- a/src/mesa/math/m_matrix.c +++ b/src/mesa/math/m_matrix.c @@ -513,7 +513,7 @@ static GLboolean invert_matrix_3d_general( GLmatrix *mat ) det = pos + neg; - if (det*det < 1e-25) + if (FABSF(det) < 1e-25) return GL_FALSE; det = 1.0F / det; -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev