It's more convenient to use shortcuts like glsl_type::bvec2_type than the longwinded glsl_type::get_instance(GLSL_TYPE_BOOL, 2, 1).
Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/glsl/builtin_types.h | 5 +++++ src/glsl/glsl_types.h | 5 +++++ 2 files changed, 10 insertions(+) diff --git a/src/glsl/builtin_types.h b/src/glsl/builtin_types.h index 8c136e4..d75c562 100644 --- a/src/glsl/builtin_types.h +++ b/src/glsl/builtin_types.h @@ -63,7 +63,12 @@ const glsl_type glsl_type::builtin_core_types[] = { }; const glsl_type *const glsl_type::bool_type = & builtin_core_types[0]; +const glsl_type *const glsl_type::bvec2_type = & builtin_core_types[1]; +const glsl_type *const glsl_type::bvec3_type = & builtin_core_types[2]; +const glsl_type *const glsl_type::bvec4_type = & builtin_core_types[3]; const glsl_type *const glsl_type::int_type = & builtin_core_types[4]; +const glsl_type *const glsl_type::ivec2_type = & builtin_core_types[5]; +const glsl_type *const glsl_type::ivec3_type = & builtin_core_types[6]; const glsl_type *const glsl_type::ivec4_type = & builtin_core_types[7]; const glsl_type *const glsl_type::float_type = & builtin_core_types[8]; const glsl_type *const glsl_type::vec2_type = & builtin_core_types[9]; diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h index bbc524d..915d1a2 100644 --- a/src/glsl/glsl_types.h +++ b/src/glsl/glsl_types.h @@ -152,6 +152,8 @@ struct glsl_type { static const glsl_type *const error_type; static const glsl_type *const void_type; static const glsl_type *const int_type; + static const glsl_type *const ivec2_type; + static const glsl_type *const ivec3_type; static const glsl_type *const ivec4_type; static const glsl_type *const uint_type; static const glsl_type *const uvec2_type; @@ -162,6 +164,9 @@ struct glsl_type { static const glsl_type *const vec3_type; static const glsl_type *const vec4_type; static const glsl_type *const bool_type; + static const glsl_type *const bvec2_type; + static const glsl_type *const bvec3_type; + static const glsl_type *const bvec4_type; static const glsl_type *const mat2_type; static const glsl_type *const mat2x3_type; static const glsl_type *const mat2x4_type; -- 1.7.11.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev