>> + * To decrease the amount of memory needed by the workaround buffer, >> we >> + * set its pitch to 128 bytes (the width of a Y tile). This means >> that >> + * the amount of memory needed for the workaround buffer is >> + * (width_in_tiles + height_in_tiles - 1) tiles. > > It took me several minutes to see why this was the lower bound of needed > memory.
I chose an inappropriate, though technically correct, phrase. That is indeed a lower bound on the amount of memory we need to allocate. But 0 bytes is also a lower bound. The bound you chose is a very nice lower bound, though, because it also an upper bound. > Reviewed-by: Chad Versace <chad.vers...@linux.intel.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev