On Fri, Jul 06, 2012 at 02:18:12PM -0700, Eric Anholt wrote:
> Oliver McFadden <oliver.mcfad...@linux.intel.com> writes:
> 
> > The OpenGL(R) ES Shading Language
> > Version 1.00 Revision 17 (12 May, 2009)
> >
> >> 4.6.1 The Invariant Qualifier
> >> ... To force all output variables to be invariant, use the pragma
> >> #pragma STDGL invariant(all)
> >
> > Signed-off-by: Oliver McFadden <oliver.mcfad...@linux.intel.com>
> 
> Could we get a piglit test for this?  Should be easy.

I am currently on vacation and just made this quick patch to scratch my
own itch, but yes, I'll can make a test for it when I return to work.

> 
> Reviewed-by: Eric Anholt <e...@anholt.net>

Thanks, I'll push it when there is a Piglit test.

I also need to write some tests for the 'discard' statement in fragment
shaders; it's consistently bringing down i965 into a state where the
only way to get it back is to reboot. :-(

-- 
Oliver McFadden.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to