Oliver McFadden <oliver.mcfad...@linux.intel.com> writes: > The OpenGL(R) ES Shading Language > Version 1.00 Revision 17 (12 May, 2009) > >> 4.6.1 The Invariant Qualifier >> ... To force all output variables to be invariant, use the pragma >> #pragma STDGL invariant(all) > > Signed-off-by: Oliver McFadden <oliver.mcfad...@linux.intel.com>
Could we get a piglit test for this? Should be easy. Reviewed-by: Eric Anholt <e...@anholt.net>
pgpRUW76XU3qW.pgp
Description: PGP signature
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev