Oliver McFadden <oliver.mcfad...@linux.intel.com> writes:

> The OpenGL(R) ES Shading Language
> Version 1.00 Revision 17 (12 May, 2009)
>
>> 4.6.1 The Invariant Qualifier
>> ... To force all output variables to be invariant, use the pragma
>> #pragma STDGL invariant(all)
>
> Signed-off-by: Oliver McFadden <oliver.mcfad...@linux.intel.com>

Could we get a piglit test for this?  Should be easy.

Reviewed-by: Eric Anholt <e...@anholt.net>

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