The OpenGL(R) ES Shading Language Version 1.00 Revision 17 (12 May, 2009) > 4.6.1 The Invariant Qualifier > ... To force all output variables to be invariant, use the pragma > #pragma STDGL invariant(all)
Signed-off-by: Oliver McFadden <oliver.mcfad...@linux.intel.com> --- src/glsl/glsl_parser.yy | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/src/glsl/glsl_parser.yy b/src/glsl/glsl_parser.yy index 5ca8740..8d27ef2 100644 --- a/src/glsl/glsl_parser.yy +++ b/src/glsl/glsl_parser.yy @@ -297,7 +297,7 @@ pragma_statement: | PRAGMA_OPTIMIZE_OFF EOL | PRAGMA_INVARIANT_ALL EOL { - if (state->language_version < 120) { + if (state->language_version < 120 && !state->Const.GLSL_100ES) { _mesa_glsl_warning(& @1, state, "pragma `invariant(all)' not supported in %s", state->version_string); -- 1.7.8 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev