On Sun, Aug 23, 2020 at 10:19 AM apinheiro <apinhe...@igalia.com> wrote: > On 23/8/20 8:11, Luke Kenneth Casson Leighton wrote: > > next step is to add 3D opcodes *directly* to the POWER9 core that we > > are developing. > > Then, in addition to the drivers you already looking as reference, it > would make sense if you take a look to Vallium, that have just landed on > Mesa master > > https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6082
appreciated - we missed this one in the evaluation process (i think), so thank you. a primary objective is a native Vulkan driver. correct me if i am wrong, vallium is a "gallium-to-vulkan adapter"? i saw something about gallium which explained that gallium is not (yet) entirely suited to this task? also that there are threading limitations in gallium and/or llvmpipe. one of the reasons for picking a route that involves NIR is to leverage the significant high-performance work done there, because whilst libre-soc is a software-renderer, it's a software-renderer on hardware that has (will have) full GPU capabilities. if we used gallium (or started from SwiftShader) the superb work done by NIR passes would need to be duplicated. l. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev