If shader A depends on shader B, should we put st_update_shaderB in front of st_update_shaderA?
Now the order looks like reversed... On Fri, Jul 26, 2019 at 12:34 PM Marek Olšák <mar...@gmail.com> wrote: > > The order shouldn't matter, but there can be a reason behind it, e.g. if a > shader depends on the update of the following shader. > > Marek > > On Wed, Jul 24, 2019 at 7:19 PM Lepton Wu <lep...@chromium.org> wrote: >> >> In src/mesa/state_tracker/st_atom_list.h, >> >> Now it's this order: >> >> ST_STATE(ST_NEW_FS_STATE, st_update_fp) >> ST_STATE(ST_NEW_GS_STATE, st_update_gp) >> ST_STATE(ST_NEW_TES_STATE, st_update_tep) >> ST_STATE(ST_NEW_TCS_STATE, st_update_tcp) >> ST_STATE(ST_NEW_VS_STATE, st_update_vp) >> >> While code in >> src/mesa/state_tracker/st_atom.c: >> >> while (dirty_lo) >> update_functions[u_bit_scan(&dirty_lo)](st); >> >> That means if will call st_update_fp first and then st_update_gp... etc. >> >> But this is inconsistent with opengl pipeline: should we reverse the >> order here or I missed something? >> >> Background: >> >> https://gitlab.freedesktop.org/virgl/virglrenderer/issues/114 >> _______________________________________________ >> mesa-dev mailing list >> mesa-dev@lists.freedesktop.org >> https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev