> So you have to be able to generate both S,T and S,1-T. [Or
> perhaps there's an explicit control for it, I forget.] With GLES2+,
> it's just gl_PointCoord though.

FWIW, the blob emits a linear (er, affine technically?) transformation
in the shader to do the flip, loading the matrix from a special uniform
so they can reuse the same shader across contexts and maybe also APIs.
This seems a little excessive to me since for OpenGL scanout they're
just using the identity matrix but hey.

Attachment: signature.asc
Description: PGP signature

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to