> This is needed if you can only handle point sprites on certain > varyings but not others. This is the case for nv30- and nvc0-based > GPUs, which is why the cap was introduced. > > If your GPU does not have such restrictions, you can safely remove the cap.
Ah-ha, I see, thank you. I can't handle point sprites on any varyings (they all have to get lowered to gl_PointCoord), so.. :) _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev