> This is needed if you can only handle point sprites on certain
> varyings but not others. This is the case for nv30- and nvc0-based
> GPUs, which is why the cap was introduced.
> 
> If your GPU does not have such restrictions, you can safely remove the cap.

Ah-ha, I see, thank you.

I can't handle point sprites on any varyings (they all have to get
lowered to gl_PointCoord), so.. :)
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