This is needed if you can only handle point sprites on certain
varyings but not others. This is the case for nv30- and nvc0-based
GPUs, which is why the cap was introduced.

If your GPU does not have such restrictions, you can safely remove the cap.

  -ilia

On Fri, Mar 15, 2019 at 12:25 AM Alyssa Rosenzweig <aly...@rosenzweig.io> wrote:
>
> I don't know why this was on to begin with...?
>
> Signed-off-by: Alyssa Rosenzweig <aly...@rosenzweig.io>
> ---
>  src/gallium/drivers/panfrost/pan_screen.c | 3 ---
>  1 file changed, 3 deletions(-)
>
> diff --git a/src/gallium/drivers/panfrost/pan_screen.c 
> b/src/gallium/drivers/panfrost/pan_screen.c
> index 9cd65ca8ff8..9672048bca8 100644
> --- a/src/gallium/drivers/panfrost/pan_screen.c
> +++ b/src/gallium/drivers/panfrost/pan_screen.c
> @@ -195,9 +195,6 @@ panfrost_get_param(struct pipe_screen *screen, enum 
> pipe_cap param)
>          case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
>                  return 0;
>
> -        case PIPE_CAP_TGSI_TEXCOORD:
> -                return 1; /* XXX: What should this me exactly? */
> -
>          case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
>                  return 0;
>
> --
> 2.20.1
>
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