Hi Erik, Not sure if this is our problem as I think that I only saw simple bindings with a zero instance divisor while debugging supertux kart.
But at least I think that this is a problem in virglrenderer. The glVertexBindingDivisor is per binding and not per vertex attribute in OpenGL. ... you probably want to solve that differently, but for now this should quick band aid to pinpoint the problem that we observe. Does the attached patch to virglrenderer fix our problem? best Mathias
>From 257262929cd9f42dd9c20c31bde8c171ad569a8b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mathias=20Fr=C3=B6hlich?= <mathias.froehl...@web.de> Date: Mon, 10 Dec 2018 15:34:03 +0100 Subject: [PATCH] quick-fix --- src/vrend_renderer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/vrend_renderer.c b/src/vrend_renderer.c index 7ed0f41..ce6f3bc 100644 --- a/src/vrend_renderer.c +++ b/src/vrend_renderer.c @@ -2338,7 +2338,7 @@ int vrend_create_vertex_elements_state(struct vrend_context *ctx, else glVertexAttribFormat(i, ve->nr_chan, ve->type, ve->norm, ve->base.src_offset); glVertexAttribBinding(i, ve->base.vertex_buffer_index); - glVertexBindingDivisor(i, ve->base.instance_divisor); + glVertexBindingDivisor(ve->base.vertex_buffer_index, ve->base.instance_divisor); glEnableVertexAttribArray(i); } } -- 2.19.2
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